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If you would make that test then you would need 2 equal skilled people with same amount of time invested into FPS, and yes then the MnK player would lose most 1on1s
And that is simple logic
- 4 years ago@RevMainPls "Ever considered that the avg skilllvl of a MnK player is higher than the avg skilllvl of a controlerplayer?" This is the dumbest thing I have ever heard anyone say xD how can one be average but yet higher than the other? That makes zero logical sense my friend.
No MNK would not lose out of say 100 trials. MNK have so many advantages over controller that aim assist is literally nothing for the controller player. Your logic is very flawed and here's why:
Aiming:
A mouse is a straight input to the game. There is not one single amount of post processing the input. A person can control how fast the character moves simply by controlling how fast their hand moves on the desk. A controller has zero control mid game. They push a joystick that has only 0 - 1 levels of movement. The controller converts a voltage signal into a threshold of 0 to 1. 1 is max, you cannot go higher than that, period. 0 is nothing at all. Your range of in between is as good as the controller. Most controllers have the same range ~1cm of space on each axis. Making micro adjustments is near impossible.
A mouse can make micro adjustments in either the x or y axis very easily due to it being an actual distance moved that is translated to aim movement. In addition, a controller has its x and y movements tied. It is next to impossible to make a fine movement in one axis and not affect the other axis. Aim assist ONLY tries to help with those finer movements, most times it causes issues. This is NOT a point to shoot game like COD. There are many things that a player must do to hit their shots - and a mouse enables them all the control.
This is just aiming, I will not get into all the other advantages MNK have with movement and overall gameplay (ie key button bindings, macros, you name it)- 4 years ago
@SolitaryMassacreSolitaryMassacre
@RevMainPls"Ever considered that the avg skilllvl of a MnK player is higher than the avg skilllvl of a controlerplayer?" This is the dumbest thing I have ever heard anyone say xD how can one be average but yet higher than the other? That makes zero logical sense my friend.
No MNK would not lose out of say 100 trials. MNK have so many advantages over controller that aim assist is literally nothing for the controller player. Your logic is very flawed and here's why:
This is where i stopped reading...
1. I guess it was to much for you to understand then lol... Mnk Playerbase has an Avg Skill-lvl and Controllerplayerbase has also an Avg Skill-lvl
Thoose 2 groups combined would make the overall Avg Skill playerbase, yet each of theese groups have their own Avg skill-lvl that is actually pretty logical
For the rest of your delusional talking and excuses:
https://www.youtube.com/watch?v=m1I6OPcxJpM
Listen very carefully what the godfather Snipedown has to say about Controller and aimassist
Then come back here again and tell me he is wrong and has no idea what he is talking about while HE earns money with playing this game with a controller... Him calling it broken while he literrly makes a crapton of money with it, would make legit 0 sense...or why you think he would call his controllerviewers delusional people. You might not see the bigger picture but that man plays for money and is probably one of the biggest names out there when we look at controllerplayers, yet he is honest and knows how busted it really is- 4 years ago@RevMainPls But you are using two different scales to measure what average is. That is like saying the tree is 2 units high cause you only used a ruler that measures in 2 units vs one that measures the tree to more units. You can't compare one thing to the other without a common scale. So an average player on both platforms would be one measured with the same scale.
"This is where i stopped reading..." yeah that is your problem.
You present to me a video of someone talking about their OPINION. Yet, countless times, I present to you EVIDENCE. Countless explanations on how the console/PC works in literal bytes of data. The fact he uses a controller to make money, and says its broken, means nothing. It is seriously his OPINION. Which we all are entitled to have. However, I have already shared with you objective evidence as to how aim assist is NOT broken. I have left many links to me aiming and having nothing happening. Yet, you all want to sit there and hold on to your OPINION instead of accept the fact that its not as broken as you all claim.
Which leads to the topic of if it is broken. Never have I said it isn't broken. I have ONLY said its not as broken as you all (snipedown included) claim it to be. I have come to understand that console has a 0.6 aim assist value while PC has 0.4 aim assist value. Making it 0.4 across all platforms would make sense. I also made a thread not too long ago explaining how I wanted an aim slow down (zero tracking) option. My argument has never been that "aim assist is perfect." It has ALWAYS been that people like you and that YouTuber are deluded to think it gives advantages over MNK. I also have never argued to keep it as is. I do think a change could be made that is NOT straight eliminating it, as that is pointless. Many MNK players get salty that a console/controller player beat them.
When you can provide me with objective evidence to support your claim, and NOT people's opinion, I will consider your perspective a lot more. Until then, you remain completely biased and never open your mind to other solutions.
- 3 years ago@SolitaryMassacre Sorry, you are a bona-fide dunce. You talk about 0-1 input as that isn't an arbitrary normalised value and you misunderstand the entire argument in the first place. Yes controller should have an adjustment to put it more in line with MnK the issue is that rotational aim assist let's controller players have an actual 0ms response time in adjusting for strafe changes. No serious debate involving mnk vs controller argues for the complete removal of aim assist, the slow down aspect is completely necessary, it is the part of aim assist that *quite literally* aims for you that people take an issue with (just as a reminder 40% of aiming on controller IS NOT YOU, it is the computer)
- 3 years ago@DJ_Stink_Bangers
Hmm, can you point out the time stamps where my controller aimed for me?
https://www.youtube.com/watch?v=uyZw-3l4tus
I'll wait.
While I'm waiting, there is no such thing of "0ms response time". The response time is on me the player. When I start shooting my gun, the sights don't magically cross over onto an enemy. In Apex, half the time you have to lead your shots, aim assist doesn't do * there.
You people and all your claims of AA "aiming for you" and "having a 0ms response time" is just false. There is COUNTLESS amounts of evidence that supports this. I seriously don't know what gets under everyone's skin about AA. They see ONE video where the player is standing still and someone walks in front of them and the cursor BARELY tracks the enemy and suddenly you think AA is doing everything. Last I checked, enemys are shooting back, the player is moving (not standing still), the gun has recoil (aa won't do * there either), and there are multiple people shooting at you. There is no physical way AA is "aiming for me" and it has been proven with objectifiable evidence as well.
- 4 years ago@RevMainPls You guys are literally able to just click, flick and aim with your entire arm. Our thumbs just cant keep up like that. Aim assist balances it out. Controller players get wrecked all the time in PC lobbies. Movement is worse, aim isnt as versatile.
- 4 years ago@Weeksaws Yes we "just click"
Its so easy, thats why top tier MnK players spend houndreds to thousands of hours on aimtrainers 😉
How many hours on avg do high controllerplayers spend on Aimtrainers? i guess we both know the answer to that...
So why exactly should people that use a bad input device and put less effort in be able to compete and get aimassist to ensure they can?- Eshshshss4 years agoSeasoned Ace@RevMainPls when I see pro players spening time in trainers I will believe it, until then I call it a well marketed myth.
If you see a player stream for 8+h straight a day I beg to question how much do they actually train.
Also they are just humans - lazy - and I would not be suprised that they have their "easy" ways same as any other pro does in sports/life.
Do they spend more time than the average player in Apex - sure, because average player mostly does not spend any time in a trainer, do they spend 1000, 10000h in trainer - hell no would be my bet if I had to choose.
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