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Hmm, can you point out the time stamps where my controller aimed for me?
https://www.youtube.com/watch?v=uyZw-3l4tus
I'll wait.
While I'm waiting, there is no such thing of "0ms response time". The response time is on me the player. When I start shooting my gun, the sights don't magically cross over onto an enemy. In Apex, half the time you have to lead your shots, aim assist doesn't do * there.
You people and all your claims of AA "aiming for you" and "having a 0ms response time" is just false. There is COUNTLESS amounts of evidence that supports this. I seriously don't know what gets under everyone's skin about AA. They see ONE video where the player is standing still and someone walks in front of them and the cursor BARELY tracks the enemy and suddenly you think AA is doing everything. Last I checked, enemys are shooting back, the player is moving (not standing still), the gun has recoil (aa won't do * there either), and there are multiple people shooting at you. There is no physical way AA is "aiming for me" and it has been proven with objectifiable evidence as well.
- 2 years ago
@SolitaryMassacreWe had this debate before friend, and by now I am very certain you are not really aware how rotational aimassist works when you really think it doesn’t have 0ms reactiontime.
- 2 years ago@matzesingt
Nah. You guys def don't know how it works if you think it has a "0ms reaction time" in the middle of fighting and moving. Sure, if the player is standing still and the enemy is moving it APPEARS to have a 0ms reaction time, but everything is completely different when you are fighting and shooting your gun with recoil and everything else thrown into the mix.- 2 years ago
@SolitaryMassacreI’ll take the time to educate you, so you can stop spouting this incorrect information in the future. Rotational aim assist and aim slow down are separate parts of aim assist. Im sure you can imagine what aim slow down does but rotational aim assist LITERALLY does part of the aiming for you: when they change direction it adjusts and follows INSTANTLY (0ms reaction time) this gives the controller player enough time to react and continue tracking as if the person had never changed direction in the first place. That is why aim assist is broken. Now please shut up and stop spreading misinformation.
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