Forum Discussion
7 years ago
Train yourself out of hold-to-sprint. It is inefficient to have game functions (especially one as omnipresent as sprinting) completely reserve one of your fingers. Free fingers are a precious commodity in games where split-seconds count.
7 years ago
@Haxwell_Edison wrote:
Train yourself out of hold-to-sprint. It is inefficient to have game functions (especially one as omnipresent as sprinting) completely reserve one of your fingers. Free fingers are a precious commodity in games where split-seconds count.
Kind of agree but I'll bet that a lot of ppl are used to hold for sprinting over the years (not counting Fortnite 13 y.o players). Also I find myself not knowing if I'm sprinting or not which ends with me almost walking while getting shot at and understanding a few seconds too late that I wasn't actually sprinting.
So a hold/toggle selector would be more than welcome and easy to implement
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