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On one hand I disagree. Game is completely free, heroes are unlockable for free.
On the other hand, from a business perspective I am... surprised by their pricing model.
$20 per hero, that you can (quite slowly) unlock? Who will buy that?
Were it me I would have priced it $8... because I strongly believe they would get way more than just 3 times people buying legends with this more reasonable price...
But what do I know? Maybe they are right.....
- 7 years ago
@TheGuardianWolf wrote:
Legends are $7 in currency and can be obtained with credit you earn by playing, my friend.oh..I didn't look too carefully... but I was confused...
good to know, that price sounds fair, I would say! 🙂
- 7 years ago
Thing about loot boxes is, they are gambling. No dancing around it.
In many cases you may not be able to sell what you win and monetize it, but it is still gambling. It uses the same psychological tactic etc.
There is more reasons as to why gambling is regulated - not only the money but also the addictivness of it.
Lootboxes are officially gambling in at least one state right now (Belgium). And some others are at very least regulating them - like Japan and China I think.
So Loot Boxes purchased for real money (or currency purchasable for real money) shouldn't be in any game that is expected to be played my minors. Or any game at all for that matter.
Gambling doesn't belong to videogames.
I love Apex Legends and it get's a lot of slack for being Free to Play. But Loot Boxes should not be in it.
- 7 years ago
"Thing about loot boxes is, they are gambling."
Rather semi gambling, when you gamble you actually seek to make profit. You can't sell stuff, hence no way to make profit.Tbh i am fine with loot boxes in a f2p as long as no p2w is involved. So far Apex does fine.
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