Forum Discussion
I am not logging changes or paying honestly much attention to them besides major meta changes e.g. I still have not memorized Olympus new layout and POI names because I just knew from first few games in ranked that I will not hang around long enough because of cheating issue and matchmaking still feeding preds.
Yet from what I can recall people before "let's max it out" approach actually asked for more / faster changes.
First things that come to mind:
— time when they removed recoil from Spitfire along with intro of Horizon = everyone was basically sitting sky high and sniping people with Spitfires and it took a lot of time (maybe even whole split) before they reverted recoil part
- support meta and gold knockdowns = if not mistaken also hang around at least for a split if not whole season, at some point if not mistaken they removed gold knockdown still meta remained quite strong
- 1.5 tier difference limit in ranked = people asked for that removal for ages
- demotion protection removal = also took like 2-3 seasons from start of the conversation to what current system represents
List probably goes on.
People who spend money and have sort of ADHD need new maps, skins, guns, legends something to click that shines and makes noises. So current system fits them better for sure.
Personally I would also say that changes that were done as of late: Ash dash invention and fix, Sparrow, new version of Valk, Alter version 1 and 2, change of Pathfinder's ult, armor / ability upgrade system, last but not least which was a long time ago but Broken moon and E-district maps... they all kinda work for me and I would say job well done to all of those.
Made me learn new maps, new legends, new ways of playing, new guns, oh yeah supper happy with Bow btw (finally basically a hitscan reliable weapon in the game which clearly shows skill, aim assist / hacks, server problems), plus overall fun to play for me as MNK.
IMO they should continue this "maxing out" yet keeping in mind ALL legends to eventually have situation where every legends in some aspect of the game e.g. highlighting enemies so they are easier to spot, rotation speed, defense buff, damage output etc. are super strong, yet suffer / fall shot of best legends in other aspects aka win some / lose some, must think about whom to play and how to play vs picking Wattson just because she is cute and player has cute skins, emotes and what not for her...and go play ranked like that :D
Finally for me as higher skill than average and versatile player there is always a chance not to play meta, I actually actively avoid it for the most part especially in lower elo lobbies, for sure pubs. I just usually decide before grind session which legend I feel like playing and then just grab whatever is on the floor where I land and change weapons only when I ran out of ammo or have a chance to pick up gold / red ones along the way, otherwise I basically never change guns. (with exception that I don't pick up guns that are really bad aka your re45 of p2020 before their new versions, mozam before hammer point and akimbo invetion etc.).
To sum up for me this game has only two HUGE problems = hackers and support to them from EA + matchmaking that feeds lower level players to those hackers.
One major problem = community that contains too many casuals that still for some reason come and play ranked and get toxic because they loose too much.
One sub-major problem = audio and other bugs like dead-sliding or FPS stability, server connection errors that light up like old BMW panel.
Rest is totally fine, minor annoyance or great for me since day 1.
Once again, very little I can disagree with... except:
"One major problem = community that contains too many casuals that still for some reason come and play ranked and get toxic because they loose too much."
At first I thought I must have misread what you wrote. Then I remembered it's you, and there will be no varnish on the truth. I only wish you had substituted the word "players" for "casuals." To me there is a valid distinction between them, but as you used the term I'm not really sure that it was intended as anything other than a perjorative pertaining to players who, after all, really do get ill-used by the system and then complain vocally about it. Maybe you meant something else by "get toxic" ???
- e1b2b41da38ee6892 months agoSeasoned Ace
Casuals = players that are not able AND willing to put in time to get good yet they feel entitled to and cry about it. Plus for some or another reason play competitive mode = ranked, don't get far there because they don't work on their skill, yet they complain that the problem is the concept of competitive mode, sweaty players that do not allow them to enjoy ranked mode.
Clear example is this original poster who basically expects to run into similarly skilled player with RE45 and win 1v1 vs say Spitfire or Turbocharged Havoc... I mean go fight a tiger or a bear with that attitude :)Bear / lion might be extreme example but better one from real life is e.g. GYM - people with big egos come into GYMs every day and they think they will be the biggest and baddest around, lift heavy weights. What most end up? Broken from trauma or switching to steroids = pretty much what Apex is (broken = low level casuals crying about trauma / steroid users = pros/streamers/hackers).
- reconzero2 months agoSeasoned Ace
Loved the gym analogy. Very true.
Though I have to say that I never got from NickBeam27 that he expected to get to Master with nothing more than an RE45. Maybe I mis-read.
And I will also add this: casual players are 95% of the game. Or at least they were. The people you describe who spend thousands of hours aim training... sure, I applaud their... what would you call it? Insanity? Tenacity? Their complete inability to understand the concept of diminishing returns? Their lack of a real job? But in the end they're still a very small percentage of players. Who should the game be built around? The sweats who pretty quickly become (or become indistinguishable from) cheaters, or the "casual" everyday weekend warriors? Pretty sure I know how you would answer that question. And I'm equally sure I would argue with you on the point. But I'm wandering way off topic. Ignore me.
- e1b2b41da38ee6892 months agoSeasoned Ace
I as a person who usually plays only 1-2 games if at all (depending on free time hours) and do that for a long time e.g. Apex since 2017?. Always have had attitude - if it do something, I do it for 100%, rather than play like 5 games in parallel just to click aimlessly in different visual scenarios.
My typical grind routine lately has been:
- coffee or green tea a few hours before grind to just switch my brain into FPS speed, make sure I can focus my attention
- 30-60 min aimtraining purely to see what are my actual reaction speed / aiming precision as it varies a lot based on life situations, days I am having. Sometimes after my aim training I just decide that I am too slow / too shaky and skip grinding, just switch to other things or random single-player games I have as plan B
- grind usually just one game (in case I play say Apex and Valorant in parallel), I guess I never played both on the same day as they require in this particular case two totally different mechanics. Grind = 4h+ sessions, in most cases no breaks
And I guess my main point and approach always has been = I don't complain like COMPLAIN about anything except cheaters and major game bugs.
Same applies to comments about casuals = it was clear to me that Apex from when I started contained most of those + what I see majority of player base even in ranked are either <20 yo or totally mentally unstable approx 30 yo = basically people who will not use their brains much and will be totally inadequate in communication because their brains just can't process comms and game at the same time / they lack communication skill.
I can state it as a problem yet I accept that while casuals keep complaining like in this case not able to play re45... I mean if you are casual stop aiming at sweat or even more so pro level, you are casual and always will be 50+% less competitive, able to reach results.
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