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Thanks for bringing some actual experience to the mnk/roller debate. I tire of listening to mnk players claiming that controller = aimbot. What a load of garbage.
I mean if is no help why bother to use it...
The reality is that it is an aimbot. Just because a low skilled guy who changed device and has no experience with it didnt get good results right away it doesnt mean that aim assist has no effect on the gameplay
- reconzero3 years agoSeasoned Ace@Papacastoro
I have twenty+ years experience with it. My accuracy with automatics is probably well under 50%. It doesn't "basically aim itself" as so many sour grape mnk players claim. I'm sure this adds me to your list of "low skilled guys," but since we make up about 80% of the player base then you'll forgive me if I don't shed any tears when you get vaporized by the likes of Aceu. Newsflash: those types of players would vaporize you regardless of input device.- 3 years ago@reconzero Put a controller expert on MnK and that person will suffer if that person never touched MnK in a FPS. Put a MnK player on controller and that person will do a lot better than the other guy. Now if you take a player that has mastered or is extensively using said controller input and then you also give that player the massive 0.6 aim assist. You don't think that is unfair against the much harder input to master that does not have that advantage?
- MrGreenWithAGun3 years agoRising Ace@drevinum9 This is not a valid argument. I use controller and I am decent. Put me in MnK and I couldn't move without thinking which key to press, and then I might go in the wrong direction 30% of the time or overshoot, etc.. It is so different that it wouldn't be playable, let alone comparable.
- 3 years ago@reconzero We want to measure skills on equal terms not by bullshiet terms that we can't affect. What if they decide to lower or raise the amount of aim assist? It is not in anyones best interest when deceding skill factor or being competetive when one input will dominate based on dumb factors we have no control over.... Take actual sports as the prime example.... You don't let people compete against people with disabilities, it is unfair, there is no competition in that. It is like taking steriods you don't want people with steriods compete against those who don't take that because there is no competition in that.
In Apex giving controller players aim assist in my opinion is more like giving them steriods in sports. Sure you can claim how much you want that it only matters on higher skilled level players well it is still an issue even though it only affects 20% of the players. It is also the top 20% players that want real competition....- reconzero3 years agoSeasoned Ace
@drevinum9
"You don't think that is unfair against the much harder input to master that does not have that advantage?"
Are we saying that pc players on controller are creating an environment that is unfair to OTHER pc players, or to every player they play against regardless of platform?
Are we saying that pc players deserve consideration because they choose to operate their cutting edge rigs with typewriters instead of a more intuitive input device?
If we are talking about mixed lobbies then what consideration should the developer give to controller players for the "unfair" motion and speed advantages afforded to mnk?
I'm not trying to be obtuse. I can see that there is an advantage to some players in some circumstances. Although it looks to me like a strictly pc problem - pc with controller vs. pc with mnk. Which, as a console player, I feel I can fairly say I do not care about.
In the mean time, I'm very much concerned with mixed lobbies. Those are inherently unfair to both sides in different ways. And Respawn is willing to tolerate the unfairness to make it possible for a miniscule percentage of the player base to team up from different platforms. Big mistake, imo. I would much rather see platforms segregated. But again, if we're talking about only pc players and pc lobbies then this is a subject and a decision for the developer. I guarantee you they have the data that shows whether or not there is a significant statistical bump for controller players. And even if there really is a bump, they may just decide to let the remaining mnk players decide for themselves to switch inputs or suck it. And honestly, since controller is so "easy" to master then what's the big deal?
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