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I honestly dont think he is a cheater. Watch the first part one more time. He is pre-aiming the trajectory of the jump the entire time. There is no aim-hack in the world that can do that. If there were such a hack, it had to have ALL physics parameters from the game coded to it, and also algorithms that instantly identifies and compensates for distance and velocity of the moving target, for every gun in the game.
Aim hacks lock the sight to the target but if you watch this clip, the distance between the sight and the target isnt even the same during the jump.
- TheJumpingJawa6 years agoSeasoned Ace
@Babbediboopi wrote:
@TheJumpingJawa
I honestly dont think he is a cheater. Watch the first part one more time. He is pre-aiming the trajectory of the jump the entire time. There is no aim-hack in the world that can do that. If there were such a hack, it had to have ALL physics parameters from the game coded to it, and also algorithms that instantly identifies and compensates for distance and velocity of the moving target, for every gun in the game.
Aim hacks lock the sight to the target but if you watch this clip, the distance between the sight and the target isnt even the same during the jump.Yes.... that's precisely what all but the most naive aim bots do.
Though they typically only support a subset of the weapons (the most powerful ones).
As to the imperfect tracking, I'd wager that's a symptom of the 20hz network rate.
Re-watch the video in slow motion, and you'll see all the obviously artificial tracking corrections occurring at regular intervals.
I assume these are a symptom of the aim bot going from a snapped known target position (when it receives a network packet), to interpolated estimate positions (for the ~50ms between network packets).
- 6 years ago
So what you are saying is that you think most aim hacks can identify that the enemy model is moving towards a jump pad, and then lead the aim based on prediction of the trajectory of a jump pad, at a certain distance, movement speed of the target + the specific bullet drop of the weapon used? You say that "that's precisely what all but the most naive aim bots do" as it is a fact, yet I haven't seen or even heard of one single one that does.
Im telling you from a coders perspective: you need to work on freaking NASA to develop such a hack. Aim hacks lock the enemy model and in many cases, also compensates for the bullet spray pattern. Thats why all aim hackers use R99/Spitfires etc and maybe Longbow on close-to-mid range, but on long range, when you have to adjust for bullet velocity and bullet drop + juking enemy movement, any auto aim hack would be useless.
I seriously think this guy is just very skilled. Just think about it for a second. How could his hypothetical aim bot hack know WHEN to snap directly to a target and when to lead in front? Also, in this video, I dont see ANY indications of the typical hard snap that aim bot hacks do show. Also, at some points his sight even hovers up and down the enemy model, which would be impossible if he used aim bot.
It IS very likely he is using ESP though, based on how he somehow knew when the guy started his run towards the jump pad even if the vision was blocked by the tree.
- TheJumpingJawa6 years agoSeasoned Ace
@Babbediboopi wrote:So what you are saying is that you think most aim hacks can identify that the enemy model is moving towards a jump pad, and then lead the aim based on prediction of the trajectory of a jump pad, at a certain distance, movement speed of the target + the specific bullet drop of the weapon used? You say that "that's precisely what all but the most naive aim bots do" as it is a fact, yet I haven't seen or even heard of one single one that does.
No, I'm suggesting a sophisticated aim bot would utilize the 3d position, orientation & velocities of both the player, and opponents.
Likewise it'd know the player's equipped weapon, and have simple lookups for bullet drop & recoil.
With a little interpolation that's all the information needed to make a very accurate aim bot.
Later in the clip, when peek sniping, you can even see him cycling between 3 occluded targets close to his reticle.
At another point, you see him locked onto an enemy in cover, despite there being an exposed enemy just to the target's left.