Forum Discussion
So what you are saying is that you think most aim hacks can identify that the enemy model is moving towards a jump pad, and then lead the aim based on prediction of the trajectory of a jump pad, at a certain distance, movement speed of the target + the specific bullet drop of the weapon used? You say that "that's precisely what all but the most naive aim bots do" as it is a fact, yet I haven't seen or even heard of one single one that does.
Im telling you from a coders perspective: you need to work on freaking NASA to develop such a hack. Aim hacks lock the enemy model and in many cases, also compensates for the bullet spray pattern. Thats why all aim hackers use R99/Spitfires etc and maybe Longbow on close-to-mid range, but on long range, when you have to adjust for bullet velocity and bullet drop + juking enemy movement, any auto aim hack would be useless.
I seriously think this guy is just very skilled. Just think about it for a second. How could his hypothetical aim bot hack know WHEN to snap directly to a target and when to lead in front? Also, in this video, I dont see ANY indications of the typical hard snap that aim bot hacks do show. Also, at some points his sight even hovers up and down the enemy model, which would be impossible if he used aim bot.
It IS very likely he is using ESP though, based on how he somehow knew when the guy started his run towards the jump pad even if the vision was blocked by the tree.
@Babbediboopi wrote:So what you are saying is that you think most aim hacks can identify that the enemy model is moving towards a jump pad, and then lead the aim based on prediction of the trajectory of a jump pad, at a certain distance, movement speed of the target + the specific bullet drop of the weapon used? You say that "that's precisely what all but the most naive aim bots do" as it is a fact, yet I haven't seen or even heard of one single one that does.
No, I'm suggesting a sophisticated aim bot would utilize the 3d position, orientation & velocities of both the player, and opponents.
Likewise it'd know the player's equipped weapon, and have simple lookups for bullet drop & recoil.
With a little interpolation that's all the information needed to make a very accurate aim bot.
Later in the clip, when peek sniping, you can even see him cycling between 3 occluded targets close to his reticle.
At another point, you see him locked onto an enemy in cover, despite there being an exposed enemy just to the target's left.
- 6 years ago
"No, I'm suggesting a sophisticated aim bot would utilize the 3d position, orientation & velocities of both the player, and opponents. With a little interpolation that's all the information needed to make a very accurate aim bot."
Thats the largest pile of word poop Ive ever seen, totally disconnected from reality i.e. how you in practice would design and implement such aim bot as a coder. And btw, like Ive already said; I think its very likely he is using ESP cheats, but there are NO instances at all during this clip where his crosshair is locking onto enemy models in the way aim hacks would make it do (because I presume that those "sophisticated aim bots" that you think exist also can toggle between "pre-lead on a moving target" and "lock on a stationary target" ???? )
But whatever; lets agree to disagree. I know for a fact that no aim hacks in the world can pre-lead the trajectory of someone jumping on a jump pad. But if you want to believe that kind of hacks exist than fine by me. Its your loss really.
- TheJumpingJawa6 years agoSeasoned Ace
@Babbediboopi wrote:"No, I'm suggesting a sophisticated aim bot would utilize the 3d position, orientation & velocities of both the player, and opponents. With a little interpolation that's all the information needed to make a very accurate aim bot."
Thats the largest pile of word poop Ive ever seen, totally disconnected from reality i.e. how you in practice would design and implement such aim bot as a coder. And btw, like Ive already said; I think its very likely he is using ESP cheats, but there are NO instances at all during this clip where his crosshair is locking onto enemy models in the way aim hacks would make it do (because I presume that those "sophisticated aim bots" that you think exist also can toggle between "pre-lead on a moving target" and "lock on a stationary target" ???? )
But whatever; lets agree to disagree. I know for a fact that no aim hacks in the world can pre-lead the trajectory of someone jumping on a jump pad. But if you want to believe that kind of hacks exist than fine by me. Its your loss really.
You don't sound like a very proficient coder if you can't turn position, velocity, orientation, and bullet drop into an aim bot.
- 6 years ago
for someone who thinks they are in the know for coding hacks doesn't seem to really understand how they even work. Yes aim prediction does in fact exist though these are not publicly sold. Its not as hard as you might think it is as long as you know your math and variables you can create an aimbot that is able to be basically self aware. Though like I have stated though these are normally kept as private programs and they sell the other parts that are more or less commonly known. Some go as far as offering smoothing which takes away the noticeable lock on feature of aimbots though you can still tell when someone is using a cheat program with smoothing added.. You just need to be in the know about it.
Also they are very many streamers who use them too. No names though because thats not good business practice.
- 6 years ago
Sigh you clown.... Im talking about the specific case from video thats now have been removed because of the forums naming and shaming policy. I know you can code an aim bot that predicts both movement and bullet speed/drop. Its called "Projectile prediction". In fact, I even did a simple example of that for Quake 1 back at University.
But once again. IM TALKING ABOUT THIS SPECIFIC CASE, i.e. I valuated this specific video the OP posted and my conclusion about this video this is that it cant be a case of aim hack. I made this conclusion based on many things, for instance, the spectated players doesnt show any signs of the typical "hard snap" to his target that usually aim hacks does. In fact, he can even freely hover his crosshair up and down his target.
But the main reason, which I also said many times, is that the spectated player starts to pre-lead his crosshair in an arc-shaped trajectory even BEFORE his target has touched the jump pad, and THAT means its not an aim hack but a human predicting the trajectory of the jump pad arc. Or do you think there is an aim hack that can predict someone jumping on a jump pad before it has even happened? Well, that wouldnt be called an Aim hack, but an AI. Sigh....