xfunax
21 days agoNew Adventurer
I'll suggest something that might be easy to do.
I think it would be difficult to immediately implement a zero-sum game-like ranking system as proposed in the past, so I would like to propose a new, simpler method.
Reduce the cost to join a rank and make it so you lose additional rank points when killed by an enemy player.
This will increase the drawbacks of dying without making any changes to the current kill point system. Furthermore, if you revive, you may lose even more rank points, so it will no longer be possible to revive easily.
Adding this feature also helps prevent teaming, where players intentionally try to take each other's kill points.