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Yeah I totally agree with the negative effect it’s having on playstyles and the limitations it has on combat but I still stick by the fact that late ring damage should stay high , but LATE only.
And another far far easier solution would be to uncap points rewarded for kills and lower points rewarded for team survival placement (also have a think about rewarding assist points as kill stealing is kinda annoying now) , aswell as reverting the ring back to its original state of course .
If there’s more incentive to fight over camp then surely people will do so.
Ring damage is too OP. The first few rings are fine, they don't take much HP. However the last 5 or so rings, it does like 25% of your hp every second. Probably more. The ring is still big enough for people to hide and whatnot. So what's the point in killing us faster in the ring? No one is trying to camp the ring. Quite honestly, having to abandon the fight or looting area that no one got to because of the ring is disappointing.
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