Forum Discussion

Anonymous's avatar
Anonymous
2 years ago

Input Based Matchmaking / Disable Aim Assist During Ranked Play

Aim assistance doesn't belong while other input devices get nothing at a consumer competition level. On a business level, it just allows one set of devices to thrive, while phasing out mouse & keyboard.

I'm quite aware of the technical capabilities of a mouse & keyboard, but using the argument that it's fair to have aim assist for controllers in the same lobbies as mouse & keyboard just because someone has the potential to use their entire arm isn't a sound argument.


It's naive to assume anyone that has the potential will fully utilize it in such a way they become part of the 5%. If I looked at everything in an assuming way, everyone that has used the internet should be on the same level as Albert Einstein in theoretical physics and know multiple different languages.

What needs to happen?

  • Aim assisted devices shouldn't track and/ or trace opponents through on-screen effects like skills from Legends.

  • Aim assistance devices shouldn't track through such objects as foliage in game.

  • Ranked should have the option to either have input based matchmaking, or allow controller users to join if they disable aim assistance (If users don't disable aim assistance, they're put into aim assisted lobbies).

4 Replies

  • @KYSOMT

    Or just segregate pc from console. Seperate and unequal, never meant to play together; sooner parted, better for all. Then if a console kid wants to use mnk it's on him, and if a pc kid wants to use a controller... I don't care because I don't play on pc.
  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    2 years ago

    @reconzero 

    Its not console premading into PC lobbies that is the main problem. I have played many games in master/pred ranked lobbies and I dont notice that many console players tbh. I would guess most high skill console players want to grind console lobbies because they are easier. Its the high skill PC players on controllers that are the problem. When the best M+K players in the world, like Imperialhall, switches to controller, you know that AA is too strong in the hands of a pro. Some pros even play M+K early game when most fights just are long/mid range and teams dont go in to finish other teams off close range but then switches to controller in later stages of the game.

Featured Places

Node avatar for Apex Legends Feedback

Apex Legends Feedback

Give feedback about the Legends, maps, weapons, loot and more in the Apex Legends community forums.Latest Activity: 4 hours ago
34,066 Posts