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aka_MAkiNA's avatar
aka_MAkiNA
Seasoned Newcomer
6 years ago

Interaction, melee, crosshair

Hello

sorry for my english, but i would like to give a few feedback..

interact button should be splitted into many, open doors, loot boxes, executions, etc.. i know it is the game play, you should know what to do, but when you are close to a door, with a box and a downed teammate.. inside the action, and with the feedback loop, things aren't that easy..

second thing, when you are on melee sprint mode, and you press mouse1 ( fire ) it trigger the melee animation, while we already have a key bound to melee.. so i think that it must do nothing or just bring the last used weapon back..


and please, let us have control over the crosshair.. from my old counter strike background, i would like to have a static crosshair

i will try to give more feedback and thanks for the good job

2 Replies

  • @aka_MAkiNA 

    If pressing 'fire' brought up you weapon, it might make it pointless holstering it in the first place. The high damage dealt by some weapons such as shotguns could be part of the reason for not using 'fire' to bring your weapon to bear and shoot quickly. Just sort of thinking what it might be like if you could use 'fire' to take your weapon and shoot quickly.

    Good feedback though! 🙂

  • aka_MAkiNA's avatar
    aka_MAkiNA
    Seasoned Newcomer
    6 years ago

    however, when you are holstering, and you press 1 or 2, it wont take your weapon and shoot quickly, it will trigger the animation needed then you can shot, same thing,
    just try to bind mouse1 to weapon 1, then go holstering using any keybind, and press mouse1..

    let's not forget about the possibility to do no nothing when mouse1 is clicked while holstering

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