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A-ha, cool. That makes more sense.
How would the raven work inside buildings and caves with the limited amount of CPU cycles given to AI in this game? I guess this effect needs no server side calculations for AI, but still, it would need some pretty advanced AI to not get stuck. Probably not worth developing an advanced AI path finding system purely for this. Hard to reuse it too if it's only client side.
@ZeptikkHue wrote:A-ha, cool. That makes more sense.
How would the raven work inside buildings and caves with the limited amount of CPU cycles given to AI in this game? I guess this effect needs no server side calculations for AI, but still, it would need some pretty advanced AI to not get stuck. Probably not worth developing an advanced AI path finding system purely for this. Hard to reuse it too if it's only client side.
Yea I figured as much so in my head I had already shifted it towards another idea. If you see him, let's say at the doorway of a building. Your raven is directly above him in the sky. When he is somewhere inside a building or cave with no overhead view. Your raven just circles where he was last seen or uses the last known position he was seen at. When he's back in view of you or your raven, he flies towards that point. Less cpu heavy. ^^
@LEERO00YJENKINS my point exactly. They need to fear me!!! :P
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