Forum Discussion
@kellanammann Usually i do this on PC but on my phone remembering snippets while distracted and steaming.. After rereading previous posts i admit i went on a rant. Was a good weekend though. 🥳
I'm hanging today so i'll be brief.. Damage on it's own could still be farmed easily. It would be way to easy to get a few pot shots from high ground and bail to do the same again with the map changes. Reduce gunshot sounds to reduce third parties is something that's been suggested before and a good idea. Having RP distributed to your team calculated by damage done to those finished could also work but i don't know how they would work that with 3rd party kills and assists..
I'll come back to this thread tomorrow when i recovered.
@apostolateofDOOM But you couldn't farm more than, say, 200 damage per enemy, so you couldn't just farm damage. You would just be rewarded for doing more than your teammates per engagement so you can get out of lower ranks and not be seen as equal to people doing way less damage than you.
You really wouldn't see people camping chokepoints with snipers because they're begging to get third partied. Sniping kinda sucks in a game this fast paced. Hardly anyone even does it. There are too many good reasons not to.
It doesn't matter if you're the 3rd party, you should still be rewarded for damage. The frustrating part lies in the fact that if the squad you just cracked all the shields on gets 3rd partied, you don't get $#¡+ for RP. Assuming what players are gonna do isn't a good reason not to test this out.
- 5 years ago
@kellanammann I think available RP distribution needs to be equal each match which wouldn't be the case unless it was calculated through kills or limited to the same amount as kill/assist but let's say we go with your suggestions and have 200 damage give the same RP as 1 kill/assist, hypothetically.
I land at crane with PF where i pick up a charge rifle or any sniper, take high ground and snipe those at gauntlet, bit between, market and all surrounding areas ect.. I could very easily get 1k damage (equivalent to 5 kills and almost all available RP excluding placement) without any knocks before the first ring and if i didn't make that amount i just go to another area to do the same with minimal risk to myself and making no contribution to removing threats for the remainder of the match. Now all i need to do is rat it out and go for placement.
@RayleenKovacs You put some time and effort there which i don't have currently but i'll gladly take a look in the next few days.
I don't like tier demotion protection but it would be easily exploitable otherwise and it's already bad enough dropping 1.5 ranks each split just for user engagement sake and a level limit would be the best protection from smurfs in bronze but i have no objections to a small cost for match entry in that tier.
- E9ine_AC5 years agoHero+
The major flaw with ranked and rp it self is the assist timer. I have made mentions on this before that i can shoot someone still be engage team member downs him and i get no assist. If they just increase the timer on when it will give rp then it would be much better system.
But to reward someone for sniping and doing damage is laughable. The point of ranked is competitive game play and to win. How is it rewarding or would it be rewarding to half arse the game and get a lot more rp then normal?
My point stands a majority of ranked players are hard stuck in gold rank or lower. This says everything we need to know honestly. Thats it is not the rp system that is failing the player its the player failing them self. I do not sugarcoat things I say it how it is. I have zero problems sitting here saying the reason around 96% of the population is stuck in gold or lower is because their skill does not show to allow them to advance. Those of us who go to plat-pred work very hard for our rewards and rp. Why pull a chunk of the population out of their % bracket of their skill level because they can do damage at a distance or get rp for knocking someone.
I personally would not ask for the ranked system to be changed if im stuck in a certain bracket rank. I would improve myself to ensure i can climb out myself. Not be handed free rp for pointless game play.
- 5 years ago
@apostolateofDOOMYou sir, did not read the entire thread where I mentioned limiting the amount of RP you can gain from damaging a single enemy. And good luck with your charge rifle. The whole map will be right on top of you in no time and you'll be at a severe disadvantage at close range, which most legends can get to either insanely quickly or safely.
- 5 years ago@E9ine_AC most players are in low ranks because they play like 4 games of ranked per season and say f*** it and go back into casual lol. I already said like 4 times that I scrapped the idea of RP for knockdowns. Jesus Christ man read.
- E9ine_AC5 years agoHero+@kellanammann No one mentioned you. Im speaking to someone else as you can see from the tag is not tagging you. If i wanted to comment to you id tag you. I am speaking my opinion just as everyone else is. All feedback with reasons of why something should or should not be changed is good info for mods to gather and pass along. Even your original idea may get passed up to devs. All our feedback is important to this game even if we disagree on things.
- 5 years ago
@E9ine_ACThen why don't you say "no man, the OP thought of a great way to prevent this which is limited damage RP per enemy?" This is my thread, I can respond to whatever I want to. And to answer your question of "how would it be rewarding to half arse the game and get alot more RP than usual?"
Because then when you do 4,000 damage (which I would not consider half arsing at all) and your teammates do about 1,000 each, but land a bullet on everyone you knock, or they knock after you cracked their red Evo and got them to 20 health, you would get more RP than they would because you deserve more. Enough said. - 5 years ago
@kellanammannWhat part did i miss? The very first line in your last reply to me..
''@apostolateofDOOM But you couldn't farm more than, say, 200 damage per enemy, so you couldn't just farm damage.''
Irrespective of the fact that you could farm more damage if you allow them to heal, i assumed you meant that 200 damage would be the equivalent in RP for one kill/assist as you're advocating damage instead of kills for RP.
If that's not the case then how would you implement it?
I don't know if you play or even watch competitive matches but initially farming damage early game just to charge your evo is a perfectly normal and valid tactic and it's also viable late game too depending on ring location and rotations which has already had complaints from pro players as it slows the pace down.A sniping meta in general is usually frowned upon in Apex for various reasons and your suggestion will only encourage it and make it much worse.
I do agree that ranked is a grind that should have the split removed and also preds shouldn't be limited to those that can play very often to maintain the limited spaces at the top as it should be based on skill, not time played.
Your suggestion and your last reply about the charge rifle says to me you're a D3 stuck player that doesn't understand or appreciate the team work involved at that level in which case you honestly don't deserve to climb higher until you find a decent team and learn to coordinate with them.Edit: Changed shouldn't to should in ''I do agree that ranked is a grind that should have the split removed''.
- 5 years ago
@apostolateofDOOM Okay so you aren't getting it. No, you couldn't get more RP from the same enemy if they heal. Maximum per enemy means maximum per enemy per game. What I'm saying is you get like 1 RP (this number could vary by rank but probably wouldn't need to) for every 10 damage you do to an enemy, up to a maximum of roughly 200 damage per enemy per game. (a full level 3 shield and full health worth of damage). This is so that if you do 190 damage to an enemy and your teammate does 10, you GET more than him because you DID more than him.
I'm not advocating RP for damage INSTEAD of kills/assists, I'm advocating RP for damage AND kills/assists. Respawn may or may not have to raise the RP requirements for every rank a little bit, and I think it would also help to make it possible to get demoted from, say, diamond to plat or from plat to gold, etc. Then the better players are actually where they're supposed to be regardless of how poorly their teammates play, and sh*tty octanes that run and hide their way to the final circles for placement bonuses to get to diamond when their combat skill level is gold will get sent back to gold, because they aren't doing enough damage to maintain RP requirements.
With this system in place, snipers would NOT become the meta. They are already super loud, and if they leave it that way, no one's gonna ring those 3rd party dinner bells.
I would also be fine with the removal of Evo shields because that's the real issue when it comes to snipers camping at long range (even though it's easy to push towards or away from quickly if you're using Octane, Pathfinder, Wraith, Loba, Horizon, Don't assume that I'm stuck in any rank. That's a sh*tty and wildly assumptive thing to say. I'm just simply trying to make ranked more accurate, as well as easier to climb for players who are actually competent, for the good of everyone who slings out hella damage but gets bad teammates all the god damn time, and gets fu*ked because they can't take care of their guys, and then the good player who pulled his own weight has to hopelessly attempt and fail to 1v2/1v3, all for no reward on the damage he did for his knockdown and the damage he did to the guys his teammates failed to kill. BS.You shouldn't have to have/use a mic. The ping system is designed for randoms without headsets to effectively communicate, and yet it's astounding how many idiots just straight up ignore pings and requests when you fill, even in plat-diamond. You also shouldn't be expected to have the time to play tons of apex at the beginning of the season to scrounge for other good players with full time jobs in lower ranks before they rank up and no longer get matched up with you automatically, and nobody wants to play with someone in a lower rank than them.
- 5 years ago
@kellanammann How would you tie in RP for damage with kills when you were saying earlier that your issue was teammates that couldn't finish the last guy? You've excluded knocks so how would that work? Even if you accounted knocks and your team got RP but they revived them mid fight or later do you not get anything in the next engagement or your teammate potentially getting more second time round? That wouldn't make sense as you would be potentially fighting squads later on and not be getting anything from it.
Having a multiplier from your damage if you get the kill still doesn't address some of the things you said earlier plus there would be lots of other things to consider if they did that. Doing it like that would promote snipers and long range engagements with mobility legends as it's far less risky than QCQ.
You saying otherwise doesn't make it true.
Just as you keep saying tier demotion would improve things when i have already told you several times that would be exploited.
You're also missing things out like team composition where some defensive legends might not get as much damage as offensive ones but still provide a crucial role for their team. They must climb slower now?
The ping system is ok for pubs but not to be used exclusively in a competitive format as it's way to limited. Btw, I couldn't care less if you're bronze or pred and me saying you're likely stuck in a lower rank is not meant to insult you, if i assume you're in plat or diamond it's because you keep saying things that would favour a solo player that can't progress as those that do have no issues.
Those last things you mentioned don't even come into it in higher ranks as any player that has a chance of climbing through diamond can get through plat solo easily/quickly and from then on can lobby up with master/preds. A competent player isn't just one with game sense and mechanically skilled but one who works well with a team which is something given by your comments is the problem that needs work, not the RP system.
- 5 years ago
Oh my god talking to you is like talking to a wall. I can barely even understand what you're asking. It's that unfathomable to me that after all that I've written you still can't figure it out. How do you not understand this?
First of all, forget the f***ing knockdowns entirely. Secondly, my issue is NOT that my teammates don't finish the last guy, my 2 issues are that:
1. My teammates either don't kill anybody, barely do damage and get knocked, yet get the same amount of RP for the assist when I have to pull their weight for them and do way more damage to the guy that they only did 25 damage to while I'm at low health or shield because the guy I knocked was almost good enough to kill me.
2. I do almost all of the damage for a knockdown and they put 2 bullets into the guy to knock him and also get the same amount of RP.
It's really, REALLY simple and you're overcomplicating it for a reason that's beyond me.
No, revived enemies will not continue to reward RP for damaging them. If you do 225 damage to an enemy (max health and red Evo), that damage is rewarded with RP. You can no longer get RP by damaging that enemy if they get revived, or if they heal, but your teammates can if they haven't done 225 damage to them yet. You still get RP for eliminating them, or for an assist if your teammate does. You get it ?
You said "you would potentially be fighting squads later but not be getting anything from it." YOU ALREADY GOT ALL OF THE RP FROM IT. Kill him if you want more. You don't win games by damaging people, but the amount of damage you do needs to be rewarded to seperate the guy who cracks a whole team's shields and the guy who landed 1 bullet on each of them. Like I said, there would have to be a max RP for each enemy that you damage so that you can't just crack a guys shield with a sentinel over and over again and go from bronze to pred in a single game.
It's not a multiplier for damage, it's just RP that correlates directly to damage, up to a maximum per enemy. No multiplication is involved. You can't be expected to thirst a kill at any range further than 10m if they have a level 2 knockdown shield or better, or kill a whole team by yourself when both of your teammates are down and the other 2 enemies only have to kill you.
Don't tell me there would be lots of other things to consider, tell me what the things to consider are, I'll consider them, and then prove that this is the better decision. It's almost like you're purposefully sounding vague because you know I've slapped away everything else you've tried to throw at this thread with ease.
You say tier demotion would be exploited. So if some smurf gets demoted from Diamond on purpose and does 5k damage in a Silver lobby, what's a way that they could get quickly shot back up into Diamond? GEE, I DON'T KNOW, MAYBE IF THE 5K DAMAGE THAT THEY DID GOT THEM ALOT OF RP? Damage for RP would fix the smurfing problem too lol.
A defensive legend is never at a disadvantage in terms of damage capability. How you play with legends is up to you, and abilities are merely the flesh of this game, gunfights are the bone structure. Caustic is defensive, but his ult is a throwable gas grenade. He's arguably one of the highest damage dealers in the game. Gibby is slightly behind him, but his gun shield is insane in a gunfight, and he also makes it rain explosions, and both of them have the fortified perk which helps alot in gunfights. Even a Wattson can do tons of damage if they're good with the guns that they're using, they strategically play the circles, and they force/bait other teams into positional disadvantages with their fence. Alot of people also seem to forget that her ult is always 1 accelerant away and blocks all incoming ordnance on top of recharging your shields. Sure all 3 are significantly more situational, but they excel much greater in defense than all of the others. That's what they're made to do, which, given your comments, sounds like knowing how to play defensive legends and do damage with them is the problem that needs work lmao.
And on your last point, talking to someone doesn't guarantee that they won't play like s**t, ignore your suggestions, maintain their utter lack of situational awareness, dive head first into the crossfire of 6 teams by themselves just because they hear gunfire, still be a worthless teammate who puts up very little damage, dies, rips off his headset and goes afk while you waste your time redeploying him because you have to on the off chance that he comes back, since not being at a 2v3 disadvantage is your only realistic chance to win, or he doesn't go afk and he just does it again after you redeploy him, supposing you even feel like trying to grab his worthless banner, which most of the time you don't feel like risking your potential placement bonus to do. When one of your teammates pushes alone, even if the other agrees that it's a stupid deathwish, you both pretty much have to push with him, because even though you know it's suicide, if they die, you're subjected to 2v3s for the remainder of the game and you're screwed anyway.
Feel free to admit I won whenever you realize you're repeating yourself or that you're bringing woodchips to a log fight.
- 5 years ago
@kellanammann I'm repeating it cause you're ignoring important points..
You keep ignoring sniper farming saying you wouldn't get more of them but the introduction of evo has already proved you wrong.
If your teammates kills a person for 1 or 200 damage then they completed the objective which is to reduce the players in the match. Doesn't matter if they win by an inch or a mile, if they down and finish the person removing them from the fight then they deserve RP.
The only possible and reasonable way i can think of they could implement damage into the RP system would be to have a multiplier attached to kills so if you deal 500 damage but your team only do 100 then you would get a lot more for the squad wipe. I say it's complicated because of how they would work that with healing, 3rd parties and coding it but you're clearly dismissive of that idea.
Tier demotion - I could drop multiple tiers, push for badges if that's what i wanted and repeat the process likely multiple times per day. It would completely destroy all tiers in ranked with low full of people who don't belong there chasing badges and higher tiers just full of campers.
Defensive legends aren't at a disadvantage in the damage output but generally play more passively giving their teammates a safe space to fall back to and CQC weapons usually do less damage than sniping which, again, is why i think it's a bad idea.
You're right it's like talking to a wall and coming full circle to what @Balladalidila said, your issue is unskilled randoms by what you keep saying because you don't play with a team of roughly equally skilled players which isn't that hard to do as there's multiple avenues you can get people to play with.
You haven't won anything nor is this competition. You made a suggestion and people are giving their view why it's a bad idea. You're so fixated on being right on what you want that you're ignoring reason beyond belief.
- 5 years ago
@apostolateofDOOMI'm not ignoring ANY points you just aren't making any good ones with specific details or that I haven't already ripped apart. Healing and sniper farming, not a problem. I mentioned 5 times a max RP reward for damage on one enemy. I don't think you would get more of them and I think you might have misread that I said you wouldn't get more (RP) FROM (damaging) them. Nobody snipes as it is because knocks rarely lead to kills that don't end up happening at close range. If they did change this, it would help diversify lobbies so that every Mastiff and R-99 that spawn isn't getting picked up.
Camping and sniping are both high risk high reward strategies. Camping runs the risk of grenades easily obliterating you, as well as people waiting you out for when the circle forces you out of your camping spot. Sniping allows for safer damage than close range, but it also draws in alot more 3rd parties because of how loud snipers are, and limits you're damage capability at close range, where it's highly likely that you'll end up because of how popular mobility legends are.
3rd parties are still doing damage that should get rewarded. They're already getting kill and assist rewards that are much easier to obtain because they're taking on teams with lower health and shields, so if the team you just cracked shields on all by yourself gets 3rd partied and killed, you still get RP for the damage that you did. They have got to stop rewarding 3rd partying so much.
And when you say "coding" I honestly think you're just trying to sound smart. You have no idea what goes on in the code of this game, you are not a coder, the guys that are will easily figure out how to implement these changes. They don't need people like you with no education on the matter telling them it's gonna be hard.
If you seriously need to hear it again fine... Tier demotion: If you get demoted on purpose, that's gonna take quite a long time, and they could suspend anyone who is jumping off the map right away 5 games in a row. If they reward RP for damage, you'll get a couple games of doing alot of damage and then get shot back into the rank you were in before, only to have to spend another 20 games dying right away on purpose. It will not be worth it.
Great, you admitted defensive legends aren't at a disadvantage in terms of damage output. If you're complaining about how defensive legends play defensively, THEN DON'T PLAY DEFENSIVE LEGENDS OR PLAY THEM MORE AGGRESSIVELY. I don't care what you say generally happens, I always play caustic aggresively and typically do more damage than the octane and pathfinder on my team, so that argument is worthless. Any legend is capable of being used aggressively. End of story.
I am grateful for your efforts to poke holes in my idea, because that allowed me to refine it into what it is now, but I'm not too fond of repeating myself which you've made me do a few times now. I'm going to sum this concept up for you in case you still don't understand:
You are rewarded for damage you do to an enemy, up to a maximum per enemy of 225 damage (Full red evo shield and full health). This maximum includes healed and revived enemies. After that set maximum damage has been reached, eliminating them or getting an assist for their elimination will be the only way to gain more RP from that enemy. There is no longer any assist timer. Assists are only rewarded if the enemy is killed before they get back up to full health and shields, as that is what constitutes an assist. This change allows players who are doing much more damage than their teammates during engagements but ending the game with the same amount of RP for kills/assists/placement be rewarded fairly for their efforts. - 5 years ago
@kellanammann You haven't pulled any of them apart...
I'm going to let someone else explain it to you after this post that's broken down for you because it's really simple but you're just not getting it no matter how many times it's said.
''You are rewarded for damage you do to an enemy, up to a maximum per enemy of 225 damage''
Doesn't address farming max RP from one person/team and moving on!
''Nobody snipes as it is because knocks rarely lead to kills''
That won't matter with your idea implemented! This actually made me laugh when typing it and why this conversation is becoming pointless.
They do actually and why i suggest you go watch some comp plays in how that's used very effectively in charging evo not just yourself but swapping armours to charge teams too and this is the problem with your idea above cause EVERYONE WILL HAVE A SNIPER just to FARM DAMAGE. Damn this part is so simple i honestly don't get why it's so hard for you to understand, even as a solo player.
''Camping and sniping are both high risk high reward strategies''
Nope, CQC is much higher risk than ranged which you covered slightly here..
''Sniping allows for safer damage than close range'' but then went on to add '' it also draws in alot more 3rd parties because of how loud snipers are, and limits you're damage capability at close range, where it's highly likely that you'll end up because of how popular mobility legends are.''
Again you're ignoring roles of the team and their loadout. Just because one is sniping doesn't mean others aren't equipped for CQC if pushed. You also have mobility legends too.. Good luck trying to hunt down a good pathfinder that's sniping. 🤓
''as well as people waiting you out for when the circle forces you out of your camping spot.''
You would have farmed maximum damage before first ring so this is irrelevant. Unless there's no cap in which case your idea is even worse than i thought.
''And when you say "coding" I honestly think you're just trying to sound smart''
You don't need to know much about coding to know there are so many variables to consider when implementing this.
''Tier demotion: If you get demoted on purpose, that's gonna take quite a long time, and they could suspend anyone who is jumping off the map right away 5 games in a row''
You'll only need a couple games to get the badges for a character then how many would that be for all character that you play. You'll drop max RP for every single match you throw so it wouldn't take long. Maybe an hr or so a tier and remain in bottom tiers if i chose not to climb, quite easily. Also, how would they determine if you're throwing games? I don't need to jump off the map as i can just hot drop and get deleted. It would be impossible to determine me doing it intentionally or having a bad day or having a streak of bad luck.
''If you're complaining about how defensive legends play defensively, THEN DON'T PLAY DEFENSIVE LEGENDS OR PLAY THEM MORE AGGRESSIVELY.''
This is what i mean by your lack of understanding when it concerns teamwork. You can't just favour aggressive legends to climb ranked or pull those roles that benefit the team just to suit your idea.
''I always play caustic aggressively and typically do more damage than the octane and pathfinder on my team, so that argument is worthless.''
That's because you play with randoms, clearly.
The more we go into it the more holes there are and your idea is literally sinking but you think you have a solution to all the problems mentioned when you're not actually addressing any of them (or responding to feedback that could make it work like the multiplier) makes me believe it's not worth discussing this with you further and someone else can try speaking sense to you.
- 5 years ago
@apostolateofDOOMI think your main problem is assuming that people are just gonna farm max damage and then turn around and walk away to do it to someone else. People play this game to win and if you think that people are just gonna be scrambling around picking fights with team after team and not finishing the fights to get elimination and assist RP, get closer to winning the game, and removing a team that could eventually kill yours, then that would be like gathering up a bunch of people to simultaneously kick the sh*t out of you. It would be stupid of them, and I seriously disagree that anything like this would happen, were it even possible. If anything sniping needs to be seen more because 90% of my engagements happen at close range. If you think getting alot of RP is the point of ranked in this game for most people, you're dead wrong. The point is to get similarly skilled teammates without having to look for them and to eliminate teams and win games like it always has been. You assume people will just cheese it with snipers but that's only gonna let everyone else know where they are and they'll get 3rd partied like they already do. I have the evidence on my side, sniping just plainly gets you 3rd partied. You have no evidence, you just assume that people are going to stop trying to team wipe and just start leaving every enemy they fight alive so that they can potentially get killed by them later on in the game.
I have covered every variable that you've thrown at me, coding has nothing to do with variables. The actual coders will just have to see them implemented into the game files. You say there are so many variables but there were only a couple that you threw at me and it didn't make any difference.
There's literally no way you would fram the maximum amount of damage before the 1st circle closes dude. you seem to be forgetting about the people that drop on the other side of the map than you, who you can't even run into until like the 3rd or 4th to last circle. Again, wildly improbable and virtually impossible assumption of how people will play. You would have to have every team in the game take jump towers toward the center of the map, and if that happened, then 1 team isn't gonna f**k all of them up. It'll be your team killing 1 or maybe 2 teams and then dying, so people won't play like that for that exact reason.
Alright screw the idea of tier demotion. You seem to assume everyone is gonna play like a b***h and just lose on purpose which I'm sure some will, they'll gladly waste their time to have easier games (even though they could just play casual). Then once they have their undeserved badges they'll probably go back up to whatever tier they can reach. I don't see this being an issue if they just get launched back up for doing tons of damage. It should take longer to drop rank than to gain rank until you legitimately plateau.
Those roles that benefit the team should have no problem climbing ranks regardless of how they play. Like I said they're situational, but in defensive situations they excel far greater than other legends. If you aren't doing as much damage as other legends when you're playing Caustic, Wattson or Gibby, then you just blow with Caustic, Wattson and Gibby, aside from the very rare game of not ever getting the chance to implement their defensive abilities. Only Wattson is limited to ONLY defensive abilities, and hardly anyone plays her because of it. Caustic has his gas grenade and Gibby has his gun shield and airstrike. This wouldn't favor certain legends, it would favor higher damage dealers, aka better players. Just because you suck with defensive legends doesn't mean that defensive legends suck. Saying that I only do more damage than my teammates with Caustic because I only play with randoms [bad teammates] is the last brainless and insulting assumption that I'll hear from you. I'm done replying to you after this. You just have all of these assumptions, most of them personal attacks on me, alot of them just rude, and none of them carry any weight in proof. This isn't a thread about me b****ing that I'm a lower rank than I should be, this is a thread about the ranking system itself being flawed. You also seem to just think you're some psychic who knows how everyone will play the game and how coders will struggle and it's just ridiculous, and I truly mean worthy of ridicule.
The bottom line is that nobody will have any way of knowing until they make the change and try it out. I'm all for testing it and reverting the changes if it makes the meta sniping, but I find it unbelievably improbable that it will. - 5 years ago
@kellanammann Ok, so you want evidence.
Ranked series 1 distribution,
5.1% Bronze
40.0% Silver
35.7% Gold
16.8% Platinum
2.1% Diamond
0.2% Apex PredatorCompare that to series 2 that was well known for dashboarding and alt f4 exploit.
3.9% Bronze
29.1% Silver
35.3% Gold
23.6% Platinum
7.1% Diamond
1.0% Apex PredatorEvery category from platinum plus saw a huge increase in obtained RP (3-5x increase) so that proves that there are large portion of players (from the lower tiers that you're arguing would play just to be in same skill category) that will exploit and try to obtain a higher rank than they deserve, so when you say ''If you think getting a lot of RP is the point of ranked in this game for most people, you're dead wrong.'' it's you who is wrong and you have NO EVIDENCE to back up any of your claims. The EVIDENCE there is crystal clear - They do it to climb.
Look at the following series when they did something about some of the exploits most higher ranks fell back to more normal levels which also backs up my point instead of ''the community got better over time'' or some other excuse.
This also includes sniping from range when i've told you several times to watch some pro matches which also proves you wrong about sniping for damage. If it's safer to poke damage from range without the risk of trying to finish the squad then that's what people will do. You can check that out here: playapex - Twitch.
EVIDENCE in both cases you're just ignoring.
If you intend of having obtainable RP from damage for every person in the match with no cap like kills then you need to give your head a serious wobble and why i said you'll obtain all available RP in the first ring or likely close to unless you had significant damage giving RP and a lot more than the 225 you were saying earlier.
Tier demotion is covered by what was said at the beginning with ranked going by the percentage of players that will exploit. They will keep doing it until they get all their badges for their mains if they know they can't climb higher and intentionally stay in lower brackets. This is already a problem in ranked and no tier demotion protection would make it worse.
That's not me assuming anything when the EVIDENCE clearly speaks for itself.
Just for the record, i can play any legend in the top tier lobbies and have been doing most seasons since ranked was introduced so i have a pretty good idea of team composition, loadouts and roles they play so you don't need to try educate me.
I'm not attacking you... I think you're ignorant on basic points that have already been clearly explained and you have taken the solo player or stuck in a rank insulting. It's criticism that you do with what you wish, but not insulting.
The issues that you keep saying you have are not the RP system but your random team mates otherwise you wouldn't be complaining about them so much.
I came to that conclusion based on the EVIDENCE you provided...
''you can't always rely on teammates to help you with wiping a squad, and can almost never rely on randoms in plat or below''
''If you take ranked seriously you should be communicating with teammates and coordinating but those randoms annoy tf out of me''
''I'm CAPS LOCK BRO AND MY TEAMMATES lowercase af lmao''
''Nah bro if you're consistently knocking 2 of the 3 enemies and your team is so incompetent that they can't even knock one guy and he ends up killing you, that is unbearably frustrating''
''Ranks would actually be much more accurate because heavy hitters who pull more than their own weight would actually be getting the RP that they deserve, not getting shafted because someone is hammerpoint stealing their kills or unable to handle killing their own guy so trying to finishing kills is often more likely to get you killed by the guy your incompetent teammates failed to knock''
''Bottom line is that if you are leaving teammates in the dust with your damage and they're still getting much more RP than you, just for stealing your kills, (it wouldn't feel like stealing if damage was rewarded) something is definitely wrong with the RP distribution.''
''also your stereotypical Octane who runs off and dies by himself trying to get into senseless fights''
''There's also the massive issue of the kids that just don't stick with their team and put you at a huge disadvantage when they run off and die by themselves''
''I'm just upset because my teammates aren't pulling their weight and it's causing my rank to suffer''
''from my experience, teammates more often than not get the same reward for doing less, and that simply needs to change''
''Whether you'll admit it or not, it still had to be frustrating on some level when you knocked your guy and possibly one other, and the 3rd guy or last 2 kill you at low shield and/or health, cause your teammate was a potato, and you got no RP for any of it, just lost it because there's a buy-in cost''
''It's really hard to get kills when your team is garbage and both knocked right away leaving you to a 1v3.''
''I'm just simply trying to make ranked more accurate, as well as easier to climb for players who are actually competent, for the good of everyone who slings out hella damage but gets bad teammates all the god damn time, and gets fu*ked because they can't take care of their guys, and then the good player who pulled his own weight has to hopelessly attempt and fail to 1v2/1v3, all for no reward on the damage he did for his knockdown and the damage he did to the guys his teammates failed to kill. BS.''
''My teammates either don't kill anybody, barely do damage and get knocked, yet get the same amount of RP for the assist when I have to pull their weight for them and do way more damage to the guy that they only did 25 damage to while I'm at low health or shield because the guy I knocked was almost good enough to kill me''
''talking to someone doesn't guarantee that they won't play like s**t, ignore your suggestions, maintain their utter lack of situational awareness, dive head first into the crossfire of 6 teams by themselves just because they hear gunfire, still be a worthless teammate who puts up very little damage, dies, rips off his headset and goes afk while you waste your time redeploying him because you have to on the off chance that he comes back, since not being at a 2v3 disadvantage is your only realistic chance to win, or he doesn't go afk and he just does it again after you redeploy him, supposing you even feel like trying to grab his worthless banner, which most of the time you don't feel like risking your potential placement bonus to do. When one of your teammates pushes alone, even if the other agrees that it's a stupid deathwish, you both pretty much have to push with him, because even though you know it's suicide, if they die, you're subjected to 2v3s for the remainder of the game and you're screwed anyway.''
''You just have all of these assumptions, most of them personal attacks on me, alot of them just rude, and none of them carry any weight in proof.''
I would say there's more than enough evidence and proof provided. I have also, unlike you, been perfectly reasonable throughout this entire thread.
If you want a fair system with damage being factored into RP then it would need to be connected with kills because your idea as it currently stands sucks which is the same as your attitude towards those that criticise it.
Good luck with it though but not worth any more of my time.
- E9ine_AC5 years agoHero+@kellanammann Simple fix for this. Stop going into ranked without pre mades. Then you dont got carry nothing. The entire post is just laughable to be honest. Ranked is fine. If you go in solo that is just the chance you have to take. I will stick to my word of dont reward easy points.
As mentioned by some and myself all this would do is inflate numbers of their rank bracket where they wouldnt even belong. - fernando0935 years agoRising Adventurer
@E9ine_AC Stop being so cocky.
Quote: "The entire post is just laughable to be honest."
This is a post with many replies, which means people are interested in this topic and discuss about it.
The way you address others leaves a lot to be desired.
- E9ine_AC5 years agoHero+@fernando093 I don't sugar coat things. Not how any one should operate. Sometimes people just need to hear it how it is from anothers view point.
Ranked is designed to be full on team game play without communications it will always be rough. There for majority of the population does not solo que into a game that requires such communication. Then comes to the forums and complains about ranked not having good times or horrible randoms as if its the games fault. Cocky no. Honest yes. - EspadakillarTTV5 years agoSeasoned Veteran
I love wraith mains. They get to say and get away with it. No wonder you got nerf so hard. I feel bad for you
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