Forum Discussion
@kellanammann I think available RP distribution needs to be equal each match which wouldn't be the case unless it was calculated through kills or limited to the same amount as kill/assist but let's say we go with your suggestions and have 200 damage give the same RP as 1 kill/assist, hypothetically.
I land at crane with PF where i pick up a charge rifle or any sniper, take high ground and snipe those at gauntlet, bit between, market and all surrounding areas ect.. I could very easily get 1k damage (equivalent to 5 kills and almost all available RP excluding placement) without any knocks before the first ring and if i didn't make that amount i just go to another area to do the same with minimal risk to myself and making no contribution to removing threats for the remainder of the match. Now all i need to do is rat it out and go for placement.
@RayleenKovacs You put some time and effort there which i don't have currently but i'll gladly take a look in the next few days.
I don't like tier demotion protection but it would be easily exploitable otherwise and it's already bad enough dropping 1.5 ranks each split just for user engagement sake and a level limit would be the best protection from smurfs in bronze but i have no objections to a small cost for match entry in that tier.
The major flaw with ranked and rp it self is the assist timer. I have made mentions on this before that i can shoot someone still be engage team member downs him and i get no assist. If they just increase the timer on when it will give rp then it would be much better system.
But to reward someone for sniping and doing damage is laughable. The point of ranked is competitive game play and to win. How is it rewarding or would it be rewarding to half arse the game and get a lot more rp then normal?
My point stands a majority of ranked players are hard stuck in gold rank or lower. This says everything we need to know honestly. Thats it is not the rp system that is failing the player its the player failing them self. I do not sugarcoat things I say it how it is. I have zero problems sitting here saying the reason around 96% of the population is stuck in gold or lower is because their skill does not show to allow them to advance. Those of us who go to plat-pred work very hard for our rewards and rp. Why pull a chunk of the population out of their % bracket of their skill level because they can do damage at a distance or get rp for knocking someone.
I personally would not ask for the ranked system to be changed if im stuck in a certain bracket rank. I would improve myself to ensure i can climb out myself. Not be handed free rp for pointless game play.
- 4 years ago@E9ine_AC most players are in low ranks because they play like 4 games of ranked per season and say f*** it and go back into casual lol. I already said like 4 times that I scrapped the idea of RP for knockdowns. Jesus Christ man read.
- E9ine_AC4 years agoHero+@kellanammann No one mentioned you. Im speaking to someone else as you can see from the tag is not tagging you. If i wanted to comment to you id tag you. I am speaking my opinion just as everyone else is. All feedback with reasons of why something should or should not be changed is good info for mods to gather and pass along. Even your original idea may get passed up to devs. All our feedback is important to this game even if we disagree on things.
- 4 years ago
@E9ine_ACThen why don't you say "no man, the OP thought of a great way to prevent this which is limited damage RP per enemy?" This is my thread, I can respond to whatever I want to. And to answer your question of "how would it be rewarding to half arse the game and get alot more RP than usual?"
Because then when you do 4,000 damage (which I would not consider half arsing at all) and your teammates do about 1,000 each, but land a bullet on everyone you knock, or they knock after you cracked their red Evo and got them to 20 health, you would get more RP than they would because you deserve more. Enough said.
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