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I dont know what you mean with "dedicated servers" since Apex ofc is using dedicated servers hrmm. Do you mean private severs? Pinged based matchmaking would be nice from a gameplay point of view but I wonder how that would affect the skill distribution of different lobbies hrmm. Would it be the same to play ranked in a "10-20 ping server" as in a "150-200 ping server" in the same region etc? Its ofc also much easier to find 10 players with the same ping (like in games like CS, Valorant etc) that it is to find 60. IMO, a ping limit would suffice, removing the high pinger from the game. What that threshold should be is another question
I can most definitely write, in great detail how Apex Legends can be better off without Lag Compensation. I would prefer to possibly get the chance to express this via a white board and a handful of peers. The overall flow of the game should not be based off of the laggiest Member of the match. I have seen quite frankly the biggest array of nonsense under Lag Compensation since I started playing on day one. I have even be untraceabley hacked to the point where Respawn says there is no proof that it happened. I even have Twitch Recordings of it and pictures. The point I'm making is They made a poor decision and alot of hardcore fans have to just suck it up or bite the bullet. I prefer to stick around and just shed some light on what is keeping this game from being fair. If only the individuals ad Respawn we're willing to actually listen.
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