7 years ago
Less strafing, more aiming
Most online shooters have similar issues, where players move left to right non-stop to avoid getting shot, whether they're being attacked or not. I also do it, because there is nothing which penalize...
@xerosum wrote:
So the non-moving target at close ra he should have the advantage?
Yes, but this would be insignificant for close range fights. I'm against the bloom effect mechanic, your cursor should move, but where you aim should still be where the bullet goes. Think of it as a recoil for moving around. You can still do it, but you'll be punished slightly for doing it. Maybe the effect can be more severe for larger guns, so smaller guns could be made for players who are more agile and want to play in that particular way.
Lots of games have this mechanic.
You also need to account for spray patterns of the guns
Just because the crosshairs don’t expand, doesn’t mean that you’re still shooting straight.
And it’s normal is LOTS of games the shorten a reload, by interrupting the end of the animation.
I’ve been doing it with LMGs in COD for the passed 14 years.
It’s a design choice, if you don’t like it - play a dofferent game.
@xerosum wrote:Lots of games have this mechanic.
You also need to account for spray patterns of the guns
Just because the crosshairs don’t expand, doesn’t mean that you’re still shooting straight.
And it’s normal is LOTS of games the shorten a reload, by interrupting the end of the animation.
I’ve been doing it with LMGs in COD for the passed 14 years.
It’s a design choice, if you don’t like it - play a dofferent game.
Not sure if you're replying to me or someone else. The spray pattern is how a gun will react via recoil after it's been shot. Some guns shoot multiple projectiles at once. I approve recoils, which is why I want a similar mechanic for when a player thinks they can move and shoot at the same time. It can be even as easy as increasing the recoil of a gun if shooting while moving.
@Goal_Line_0 wrote:
Old school games have addressed this issue by decreasing aim crosshair accuracy everytime you change direction. Rainbow Six: Rogue Spear is a good example of this.
This is the bloom effect, the most terrible feature which has plagued most shooters. Where you aim, should ALWAYS be where the bullet goes.
No... that’s when you aim down sight.
Bloom is for hip fire. Not the same.
@dajenPool91 wrote:
Always is unreasonable it is nowhere near reasonable got to account for wind resistance, bullet drop, moisture. Have you ever fire a gun in real life unless you are a world class marksmen all your bullets aren't going to go exactly where you aim. Bloom is real.
Ok, now you're just nitpicking. Clearly there should be projectile physics at work. Bloom effect is not real, it literally makes you shoot at a direction where your gun was never aiming. There is a difference between the wind, distance, weather, and having a bullet be fired out of a spot you never pointed at. Fortnite has the bloom effect, intentionally designed for casuals that can't aim their shots and also because players die too quick, so they want to give them a chance. Trust me, I know more about this system and how it works than you think I do.