7 years ago
Less strafing, more aiming
Most online shooters have similar issues, where players move left to right non-stop to avoid getting shot, whether they're being attacked or not. I also do it, because there is nothing which penalize...
Lots of games have this mechanic.
You also need to account for spray patterns of the guns
Just because the crosshairs don’t expand, doesn’t mean that you’re still shooting straight.
And it’s normal is LOTS of games the shorten a reload, by interrupting the end of the animation.
I’ve been doing it with LMGs in COD for the passed 14 years.
It’s a design choice, if you don’t like it - play a dofferent game.
@xerosum wrote:Lots of games have this mechanic.
You also need to account for spray patterns of the guns
Just because the crosshairs don’t expand, doesn’t mean that you’re still shooting straight.
And it’s normal is LOTS of games the shorten a reload, by interrupting the end of the animation.
I’ve been doing it with LMGs in COD for the passed 14 years.
It’s a design choice, if you don’t like it - play a dofferent game.
Not sure if you're replying to me or someone else. The spray pattern is how a gun will react via recoil after it's been shot. Some guns shoot multiple projectiles at once. I approve recoils, which is why I want a similar mechanic for when a player thinks they can move and shoot at the same time. It can be even as easy as increasing the recoil of a gun if shooting while moving.
@xerosum wrote:
I know what spray pattern is, thanks boss.
Maybe more people would be receptive of your opinion, if you didn’t talk to them like they were incompetent.
Try listening to what others say, instead of presuming what they're trying to communicate and TRYING to correct them.
No one likes pompous condescending people.
I wasn't doing anything besides trying to get to the bottom of what you were trying to say. Relax.