7 years ago
Less strafing, more aiming
Most online shooters have similar issues, where players move left to right non-stop to avoid getting shot, whether they're being attacked or not. I also do it, because there is nothing which penalize...
Strafing is a skill, but it's a very bland, easy to do, and a lame skill. I agree, we don't need to have realistic gameplay, but it's just stupid moving back and forth to get an advantage. It looks stupid, it isn't very fun, and it does nothing to improve the game in any way. The player who should get the advantage is not the one who's moving back and forth, but the person who is sitting still and ready to shoot. I had my fair share of Unreal Tournament, I know how to strafe and aim pretty well. However as shooters changed, the ones that drew my attention more were those who punished exploitable gameplay. Repeatedly jumping up and down, going side to side, crouching, proning, and leaning your head, is not the future of shooters. It's just features available that people used to get an advantage because nothing was implemented in the game to punished them from doing it multiple times in a row.
@Trenixwrote: The player who should get the advantage is not the one who's moving back and forth, but the person who is sitting still and ready to shoot.
If this isn’t a blatant admission that you love to camp and want to be rewarded for playing slow and waiting for people to run into your crosshairs then I don’t know what is. I could not disagree with this post more. You’re playing the wrong game man, and probably shouldn’t even be playing shooters if you’re that into camping. Just my opinion.