Forum Discussion
@JiboTVHe asked me personally, I answered with my view. I see no issue here. But it's pretty ironic that he was "punished" with a win. Also, talking about "zoo predators" isn't at all off topic. It's the SBMM that brings them out. People are crying about k/d ratios falling around here as well.
I'd like to see people bringing queue numbers into the discussion. If a queue is 60-100, SBMM can barely have any influence. To fill a lobby with those 0.2% top players. the queue needs to stay around 30.000 at any given moment. But with queue numbers dozens to hundreds of times smaller, SBMM is barely able to separate beginners from the high skilled players.
@DoYaSeeMe wrote:I'd like to see people bringing queue numbers into the discussion. If a queue is 60-100, SBMM can barely have any influence. To fill a lobby with those 0.2% top players. the queue needs to stay around 30.000 at any given moment. But with queue numbers dozens to hundreds of times smaller, SBMM is barely able to separate beginners from the high skilled players.
Thanks for bringing in some realism into this discussion!
And what makes me wonder the most is:
If their K/D has dropped, and their winrate and and and
WHY DO THEY STILL GET 100% BETTER OPPONENTS?
If they play bad, the system downgrades them automatically to lower level.
But they still pretend they get the same difficult level...
I DO NOT BELIEVE THEM!
This all all useless crying of 1% of the active players...
99% are ok with the game...
Time to close this whinethreads!
- 7 years ago
@Flashshark1980 wrote:
@DoYaSeeMe wrote:I'd like to see people bringing queue numbers into the discussion. If a queue is 60-100, SBMM can barely have any influence. To fill a lobby with those 0.2% top players. the queue needs to stay around 30.000 at any given moment. But with queue numbers dozens to hundreds of times smaller, SBMM is barely able to separate beginners from the high skilled players.
Thanks for bringing in some realism into this discussion!
And what makes me wonder the most is:
If their K/D has dropped, and their winrate and and and
WHY DO THEY STILL GET 100% BETTER OPPONENTS?
If they play bad, the system downgrades them automatically to lower level.
But they still pretend they get the same difficult level...
I DO NOT BELIEVE THEM!
This all all useless crying of 1% of the active players...
99% are ok with the game...
Time to close this whinethreads!
You are the one whining. This is a thread to discuss SBMM and its impact on players. You are whining about players explaining their experience. You are contributing little to nothing to the discussion. If you do not like this discussion and love matchmaking, make another thread or actually try discussing in good faith here. Do not pollute mine with your nonsense. I have addressed your idea of "Why aren't they just leveling down in the SBMM?" argument already. You and @DoYaSeeMe can feel free to show me where I or others in this thread just complain about our k/d. You can also tell me why caring about your k/d at all is a bad thing. Please, I'm listening. You are drawing absurd conclusions that everyone is okay with the game at any rate and I'm done with you.
- 7 years ago@JiboTV no you
but in all seriousness, SBMM may suck for you but it helps others improve and yes a SBMM based on levels would be helpful but than once you reach that 100+, you are back at square one where you could be getting matched with higher skilled players than yourself and continue to lose back to back causing said player to leave the game.
We don't want that, we want to be welcoming of all players and skills so if a player still has a low skill level than they should be paired with others in the same field to bring them up or at least put them on par with enemies who won't always dominate over them.
Again, the matches are only "sweaty" because both teams make it as such, if the enemy team didn't try so much, neither would your team, and vice versa but eventually it would lead back to both teams trying to overcome the other.
Again this seems a bigger issue for those ontop than those below simply because they constantly kept sweating to be where they are and now they are constantly coming across teams who have the same mind set as them, which is to not die or lose. - 7 years ago
@iBlockHead wrote:
@JiboTVno you
but in all seriousness, SBMM may suck for you but it helps others improve and yes a SBMM based on levels would be helpful but than once you reach that 100+, you are back at square one where you could be getting matched with higher skilled players than yourself and continue to lose back to back causing said player to leave the game.
We don't want that, we want to be welcoming of all players and skills so if a player still has a low skill level than they should be paired with others in the same field to bring them up or at least put them on par with enemies who won't always dominate over them.
Again, the matches are only "sweaty" because both teams make it as such, if the enemy team didn't try so much, neither would your team, and vice versa but eventually it would lead back to both teams trying to overcome the other.
Again this seems a bigger issue for those ontop than those below simply because they constantly kept sweating to be where they are and now they are constantly coming across teams who have the same mind set as them, which is to not die or lose.Pft. No I'm not recommending SBMM be based on levels. It seems some people are confused and I cleared that up in some responses. I never indicated to use levels as a means for discerning skill groups. I suggested that we use SBMM only on the lower skill groups. My 1-100 example was figurative, it did not mean levels, 1-100 is the SBMM put into numbers basically. I agree that this is a top-down issue, that should make this doubly scary for people. If you believe that the best solution makes it so lower skill and fresh players get more time to adjust to the game and grow, it sounds like you agree with my recommendation I made at the start of this post.
- 7 years ago@JiboTV I wanna say you're wrong but that's too short.
if SBMM is there, than everyone should be getting tracked from the moment the play meaning they begin to move up from skill level 1 thus always pitting them with players who play like them and if they manage to defeat them with ease over and over, they should be moving up at a reasonable pace, however the matches won't be getting any easier as the system thinks you are naturally this good always which is why higher players constantly have to keep trying and trying against others.
I still believe SBMM is fine where it is, I still see Predators in my casual matches and sure sometimes they get one over on me or I get one on them but that just helps me get better vs constantly fighting people I barely have to try against. I could jump into Ranked and get closer to Pred to see how it feels to constantly fight sweats to help better understand but from what I have experienced now, coming across players who are on my level isn't a big of an issue to me because again, it's not ranked and theres no punishment for dying. Sure I can't get 10+ kill anymore but I like my stats to reflect my actual skill vs. my skill against noobs. - TheJumpingJawa7 years agoSeasoned Ace
Outside of ranked mode, K/D and win% stats were the only visible skill-based progression system present in the game.
If each player's MMR value accurately approximates their skill, then both K/D and win% will tend towards the same value for (almost*) all players. (*the exceptions being those at the very highest, and lowest MMR values).
Not only is our individual MMR completely hidden from us, but we've also got absolutely no idea how it's computed, nor any knowledge of how it's utilised by the matchmaking system.
- 7 years ago
I dont want to have to play at peak preformance every game. I dont want to be improving my skill level every game. Sometimes I want to get p2020 kills or die trying
- 7 years ago
@iBlockHead I'd prefer long discussion if it's civilized. Not going to quote due to this conversation ending due to us having drastically different views. We have two different perspectives on the game if you think SBMM is fine in unranked games because there is no punishment for losing like in ranked. I feel punished not because I lose or win less, but because I've lost the ability to play solo and with friends who are not as good at the game, and I have to keep up with very high standards in my matches to not die instantly which leaves me being better off playing ranked most of the time with a full team.
I'll leave you with a quote to think on - There may not be a punishment for dying, but there isn't a reward for playing. If this seems like a grind with no light at the end of the tunnel where I cannot meet new people and have a chance to do well or play with my friends due to skill disparity, I may as well stop playing casual games. I am not and have not argued this the way you think I have, I advise you to read my other responses to people and reread my initial post. Disagree with my suggestion for changes if you may, but you and I have a fundamental disagreement if you think there isn't a problem at all.
- 7 years ago
@RwFinfrock wrote:I dont want to have to play at peak preformance every game. I dont want to be improving my skill level every game. Sometimes I want to get p2020 kills or die trying
I have articulated similar responses, I appreciate you adding your insights to the discussion. I don't think everyone wants to have to improve every game or just die, sometimes you just want to have fun. That is harder to do at my SBMM rank, especially if you have lower skill friends or do solos. I appreciate you taking the time to write a response, thanks for explaining your experience with the current SBMM system. People do not seem to understand that at lower rankings you are able to make more mistakes and won't be as punished, but your performance is held to an insane standard the further up you go. Benign things turn to little mistakes. Little mistakes turn into big ones. Big ones turn into giant ones.
- 6 years ago
@iBlockHead wrote:
@JiboTVI wanna say you're wrong but that's too short.
if SBMM is there, than everyone should be getting tracked from the moment the play meaning they begin to move up from skill level 1 thus always pitting them with players who play like them and if they manage to defeat them with ease over and over, they should be moving up at a reasonable pace, however the matches won't be getting any easier as the system thinks you are naturally this good always which is why higher players constantly have to keep trying and trying against others.
I still believe SBMM is fine where it is, I still see Predators in my casual matches and sure sometimes they get one over on me or I get one on them but that just helps me get better vs constantly fighting people I barely have to try against. I could jump into Ranked and get closer to Pred to see how it feels to constantly fight sweats to help better understand but from what I have experienced now, coming across players who are on my level isn't a big of an issue to me because again, it's not ranked and theres no punishment for dying. Sure I can't get 10+ kill anymore but I like my stats to reflect my actual skill vs. my skill against noobs.Yep. It really is this simple.
Featured Places
Apex Legends Feedback
Give feedback about the Legends, maps, weapons, loot and more in the Apex Legends community forums.Latest Activity: 2 hours agoCommunity Highlights
- EA_Mari13 days ago
Community Manager