6 years ago
Matchmaking Rework
There should be 4 queues, ranked solos, ranked duos, and ranked trios, and casual (entirely random as a trio) to avoid queue issues... trios stay at 60 players 20 teams duos would be 40 players at...
@FaIIenAngeI777
Less players = boring walking simulator
Already some games me and my squad can't find players until last 5 squads when zone is smaller.
@SpyrosFPSTrios stay 60 (20 teams) players... then duos would have 40 players (20 teams) and solos would be 20 players (20 teams)
To make it work with less players... ring speed and damage would be adjusted so for solos faster rings to push everyone in the same area together but the ring will start off doing low damage like 1 per tick like fortnite but the longer you stay in the ring... the more damage per tick for example 5 per tick or 10 per tick if you are camping the ring this logic is only for the first ring, the 2nd ring would be like 2 per tick 6 per tick and 12 or something honestly idk respawn/ea could figure it out lol (why solos has a different ring damage is because you are alone and nobody else to revive you and you may land on one side of the map and the ring will be on the other so faster rings but less damage that increases over time)
Duos would be the same concept but with a ring speed/damage similar to trios
Then trios would be the same as always
i do agree 20 players would be really boring on solos... why I said maybe 25 or 30 instead to add alittle more players but I think 40 for duos and 60 for squads would work