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I wonder what your actual lobby composition is on average?
I see a lot of players saying “SBMM doesn’t exist, it should be stricter!”
But I continue to drop into lobbies that are primarily Diamond/Master/Pred. I often share my findings here on the forum. For the most part, my pubs are consistently 70% plus Diamond/Master/Pred based on dive trail composition. I’m a Masters player myself, so I am (for the most part) exclusively playing people in my “skill range”.
I’m not dropping into “easy” lobbies and steam rolling people, like people are claiming is happening.
Causal lobbies of "70% diamond/master/pred casual" do exists, no doubt. I peaked at master but am more of a Diamond3+ player tbh and I always end up in those "hot" lobbies when I play 3-man full stack with two premades of equal or higher skill than me. But whenever I play solo queue, I almost never get matched in those lobbies; on the contrary are my solo experience quite easy. I usually get 1-2 kills 3-700 dmg even in a very bad game when I lose to the first squad I meet. I pretty much always out-damage my both randoms combined damage, sometimes with a factor of x2, x3 etc and those few games I actually get 1 or 2 randoms that performs equally well as me, we almost always win that match or at least get 2-3rd place with 10-15 squad kills.
So I would guess that your individual skills makes you end up in this "hot" lobbies which mostly consist of high elo and full 3-man premades, also when you play solo queue. There is probably some threshold that I with my 2.6 K/D havent crossed which saves me from that. But I think the majority of SBMM complainers on this forum are just very average give or take and play in the same casual lobbies as I do but just havent reached a skill level that allows them to win more fights than they lose regardless of their random teammate do in the fight and therefore start to blame everything and everyone.
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