Forum Discussion
Wraith gets a free out of jail card invulnerability that lasts like what, 3-4 seconds? She also has a tiny hitbox and broken strafing animation.
Path on the other hand has a quite bigger hitbox, is quite more easily visible almost all the time, has violently loud steps
and is vulnerable before, during and after the grapple PLUS the grapple can be "ruined" or failed, meaning it can be useless. It also has to be mastered, whereas Wraith simply has to reposition herself.
And YET, they are both on the same cooldown now?
Not to mention mobility was his entire identity and he is literally the only character listed as SCOUT class but now you simply CANNOT use his grapple to get around the map (aka: SCOUT) anymore, as it means it would be on cooldown when you really need it - you now pretty much have to conserve it for when you absolutely need it, much like wraith.
This makes absolutely no sense and stripped him entirely of his identity and usefulness and basically forces pathfinder into a passive playstyle, which again, makes no sense for a SCOUT class.
It is true that his kit overall is quite stronger than many other legends, but that doesnt mean you should nerf him into oblivion, it means you should adjsut the kits of other legends instead or at the VERY LEAST modifiy their numbers, which is something respawn does not do enough whatsoever, if at all (examples: bloodhound being UNTOUCHED for almost an entire year. Mirage being UNTOUCHED for almost an entire year. etc etc).
I propose a middleground of 20 Seconds for the cooldown, no more than that. Maybe even just 18.
With 15 seconds it was already scratching the limit of whether you can grapple twice in one fight, with 20 you will be forced to grapple much more conservatively already.
And again, buff other legends or nerf him in other ways but this was too harsh.
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