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Hey all,
This is in response to the grapple cooldown nerf that's come with the new update. I understand it was so Pathfinder couldn't get in and out of a fight like he used to, and I agree that it needs some kind of nerf to prevent that from happening. That being said the 35 second cooldown severely hurts Pathfinders "forward scout" play style. So I have a suggestion that allows for his normal cooldown rate while also making it so he can't be so slippery mid fight.
Suggested Interaction:
When Pathfinder gets hit during a grapple, it will instantly break and force Pathfinder to fall straight down. When this happens, the cooldown for his next grapple will be doubled. Additionally if you want to go the extra mile, you could make it so taking damage while grapple is already on cooldown freezes it in place for a second or two. This allows for Pathfinder to play the "forward scout" role while out of combat, but grounds him to the team fight when in combat.
Thoughts?
Falling down when hit grappling would be extremely frustrating idk about that.
I suggest nerfing his zipline and passive A LOT, but leaving his grapple alone (15s CD).
- 6 years ago
Mmm, maybe being forced down is too much, but it could still disconnect you. As for his zipline and passive, this is what the devs said in the patch notes.
"Given the power of quick repositioning in Apex, being able to use Pathfinder’s Grappling Hook multiple times in a fight is both too powerful and muddies combat legibility."
They're specifically worried about his grapple hook during a fight. I'm not saying my suggestion is perfect, but I feel its a good middle ground.
- 6 years ago
Maybe they should have thought of that before giving a legend grapple as main ability?
20s cooldown would already make it tough to use it multiple times during a fight, plus they could just change the functionality (reduce range, further slow down acceleration to make him more vulnerable during grapple etc) as opposed to completely butchering it...
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