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I’ve used pathfinder since season 3 and through these seasons I’ve practiced using the grapple in fights to keep me alive and in some instances push a squad that was low. Now with this nerf I feel like paths lit as a legend isn’t the same anymore. I’ve played season 5 and like we can’t move like we used to. We can’t play as a pathfinder anymore. And respawn is you want to keep the player count on legends to be high? Why would you kill a legend like pathfinder? People love pathfinder, we use him because he’s different from the other legends, as all the legends are different. Pathfinder gives us a different play style and you nerfing the grapple to 35 seconds not 25 but 35 is just sad. All I ask if you reconsider changing the grapple time to 25. Thank you
@LuckHawkSG I’ve been playing path since the game’s start and grapple is one of the hardest abilities to master in the game. The grapple should be put back at its default 15s cooldown not even compromised at 25, it shouldn’t even be nerfed at all because while it’s not what makes pathfinder strong but it is what makes him fun. What makes pathfinder strong is a combination of his mobility and his passive being able to determine rings and rotating his team in early to get better positioning for mid-late game. By nerfing his grapple they avoided the real thing which made him “meta” (even though caustic, gibby, loba can all be subbed into his flex role. People who complain about pathfinder getting in and out of fights too fast need to work on their aim or positioning so they can finish a pathfinder when he dives in on them, if he got it it and was able to heal it means it was a well placed grapple OR the person missed their shots and he had time to get out, nerfing what makes him unique is a misguided nerf. EA should revert to 15 like it normally is, since path’s grapple is not an oppressive issue except for players at lower level. They did him dirty.
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