5 years ago
[Megathread] Season 6 Feedback
Hello everyone, i want to share my opinion after playing some games in Season 6. First of all i want to start with legends buffs/nerfs: Legends: I saw a topic in legend feedback section, there were ...
Main feedback for the season is:
Map
It's cool! I really prefer world's edge like this. The moving blast walls in some POIs are really fun and I hope maps get more dynamic, interactive areas like that.
Change to EVO shields
Undecided, but I feel like this takes out the risk/reward that used to be associated with taking an EVO over normal armor, which I found really interesting as a mechanic. It also encourages long-range poke, especially with the new TTK, which gives snipers more space in the meta (which I can get behind).
Ultimately, though: now that armor stages are heavily tied to the damage points racked up on individual EVOs, EVO progression should be visible on the looting screen and any EVO with more progression should be unlocked loot. Being able to quickly assess available armors and swap them out should be part of the post-fight looting phase.
TTK changes
In terms of making the game enjoyable, to me, this is good, because I can sustain way longer in the casual mode if I can down out-of-position players before they get a shot in, which is happening way more often now 😛 hotdrops are ridiculously easy if the gun I get is even half decent and I can keep forcing 1v1s.
In terms of keeping the game alive, though, this is obscenely punishing to new or returning casual players that don't play in a pre-made. You should've maybe trialled this in an LTM before adding it officially, as I don't think it's going to be great for the majority of players long-term. Not everybody wants to sweat 24/7. Hell, *most* players outside of ranked don't. If you give absolutely nobody room to make mistakes then the game will turn into a slog for a lot of people, and it's not as though it was especially difficult to punish mis-play previously.