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nebwise's avatar
4 years ago

Mid-Season Arenas Feedback

Having spent the season grinding Arenas, some feedback:

Critiques: 

  1. Winning 50 Arenas games for the badge was a brutal grind. There's not enough variety in matchmaking. It feels like I'm/we're usually matched against better teams.

  2. The "babysitting" problem is real. If I queue solo, I'm usually stuck with two [very] low-level players, or against mis-ranked smurf teams. It's no fun being forced to carry a team, and I doubt my teammates like getting splatted.

  3. Skull Town has been, by far, the most fun Arena to play in. Comparatively, the other maps have gotten boring and predictable.

  4. Server and connection stability is terrible. I'd say that >60% of rando games I've played see at least one drop (even with the penalty). Effective squad-level MMR means nearly all 2v3 or 1v3 situations "royally suck", so most Arenas games are currently trash for one of the teams playing.

  5. I'm a self-professed badge-wh*re, and the Arenas badges are ugly, boring, and pointless (much like the club badges).

Suggestions:

  1. Rando teams should never be matched against three-stacks, especially on console. There's too much advantage to having good communication, and most console players don't (even casual three-stack vs club is usually OP).

  2. Enforce relative player parity, not just team point totals. At higher levels, Arena games are too precise and fast-paced to serve as learning grounds. If all three players can't move at similar speeds, the game is over before it begins.

  3. Evolve the dedicated Arenas maps. Add more high ground, obstacles to break sight-lines, and additional spawn locations. There should be real need to assess both the terrain and the opponent's location. Currently, strategies on each map are rote and predictable.

  4. Dynamically handicap games based on player count and relative skill. If a team loses a player (or has weaker players), compensate with more materials per round, and match the total shield points each team carries onto the field. Similarly, when players drop, intelligently "bench" player(s) on the team that has more (let them spectate).

  5. In an MMR system with players of established rank, the consecutive-win badge is relatively meaningless (and it's the coolest badge). It'd be nice to see skill-related badges dealing with kills (9+) and damage (3k+).

At its best, the Arenas experience is really fun and challenging. Unfortunately, that's not often enough the case.

- Neb

9 Replies

  • @nebwise As a primarily solo player, I absolutely love arenas. In fact, many nights, it's all I play. Having teammates who actually stay together, being able to get the guns you want... it's heaven.
  • iPyromix's avatar
    iPyromix
    4 years ago

    @LaughingSharkoI don't like arena. But weekly challenges forcing me play arena. So i go arena and jump myself to lava for quit match. And arena is not balanced. MM  give me good enemy players. Arena is unbalanced.

  • My Solution:
    For 3v2, one player of the 3 members team gets a spectator view, so inactive for one round. This status is exchanged among the players of the larger team in each round. There is always another player as the spectator. This way there will always be the same number of active players on both sides.

    A player who spectates can exit the game without any penalties or consequences (no Win, no Lose).
    For 3v1 and 2v1, things would work similarly.
    No credit is available for spectation.
    The player who kills moves his killing credits to the next active turn.
    Players who are inactive (afk, offline etc.) for more than one minute (or one round) must be kicked out of the game.

  • @hulla777Instead of having to spectate I would rather them do midnight’s suggestion and fill in for the missing player (s), this could also work in BR and they could just give a team that is missing a player a new player’s banner card after someone instantly leaves, disconnects, etc and we get queued in solo or as a duo when queueing for trios all the time

  • @iPyromix How would you feel if I did the same thing during BR? I don't like BR and every day I have challenges for it. Should I sabotage every game for my team? I'm glad I report people like you.
  • hulla777's avatar
    hulla777
    4 years ago
    @TheApexLegendNub But your idea is a bigger change. See challenges, lobby, MM, etc.
    My solution doesn't ask for anything extra. Applies to the arena only. It gives a gaming experience because it balances the number of team members.
    There are many nice players who are leaving the larger team even now. This will help those who stay to have fun with the same number of people. They gave me the idea of how to solve this problem.
    Both 2v2 and 1v1 give a good experience.
  • nebwise's avatar
    nebwise
    4 years ago
    @TheApexLegendNub There are technical reasons that adding/subbing a player into an active game would be hard to do (if possible at all). That's why we end up with short teams in the first place.
  • nebwise's avatar
    nebwise
    4 years ago
    @hulla777 Yeah. I've played a few 2v2 matches, and they're pretty solid. Have yet to experience 1v1.

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