6 years ago
Mirage Buff
So I was thinking that you guys should add a buff to Mirage's decoy ability, one where not only is the enemy's position is revealed but also a mirror damage is inflicted. It'd be perfect, what ever s...
He's Making it seem as if I'd love to give Mirage a deployable body shield that reflects damage. No. Leave the decoys as if with a mirror damage buff for when you shoot them alongside a either timed activation or distance activation requirement to halt abuse of the ability. As stated, a burst from a Prowler, not too big of deal cos you probably aren't gonna get the whole burst into the decoy, but say a Peacekeeper, longbow, or triple take would be someone's downfall. Hell it's damn near the same thing as Caustic's nox barrel.
Exactly
I still don't see whats actually wrong with Mirage. You can use his decoys every few seconds, which is a plus already, to have the enemy look one way while you go the other.
His decoys are meant as a quick distraction, to draw gun fire and fool the enemy while you run or get behind them for the finishing blow.
If his decoys were to be able to show hit markers (even while not actually absorbing the shot), than it becomes a whole different thing.
Imagine being in a gunfight, you see mirage running, you fire, you continue to fire because you see hit points but after 6 seconds it disappears and you realize you left your team fighting a 2v3. That doesn't sound so fair or fun to be the receiving end of.
You could ignore the decoy but what if it turns out to be the real thing, now you screwed yourself and the team. Too much power for someone who already goes invisible.
Where a buff is needed in my opinion is having the ult last a few seconds longer to fully get behind a team or run away.
The longevity of how long the decoy remains play doesn't change, only thing that does is whatever u put into that decoy is reflected upon you. Still vanishes after u put your shot into it at its same rate and everything
@WolfRecclessOk yeah that make sense and a good idea too, I can also see the application's of that seeing as if your the real mirage and you could pretend to be a clone if you stay striaght while being shot at but I also see that people would catch on pretty quickly don't you think? Or because it's just moving straight a few shots get him and nothing happened it can be a major tell it's the clone. Both good and bad I like it and does make the implications of his holograms more viable and holograms can do this too, but because they can only go straight don't you think it would be a issue or not as effective as it sound here???
If this was to be added I think it would work perfectly BUT only if when he gets shot he changes directions at random and I mean at random even runs back at them {change directions once or twice only} lol, otherwise it's a tell. what you think wolf?
Yet it's not in the game and we can't test it out to see how effective it would be OR if it would be to much on Dev's side to do and work properly in game you know?
That's why I suggested the 2 deocys easy to do on thier end {copy it}, but Idk I prefer ether or honestly both are viable buffs,
I also see octange point of view as well the timer should add a few seconds before being useing tactical again and make it so he can't run as far but still able to change direction, that should fix it right? Octang
@iBlockHeadAlso keep in mind most legends gets buffs and mirage hasn't gotten any Gibby castic are so strong now path has hipfire dot basically still one of the strongest with his grapple's, bangalore can shoot 2 smokes area covrage ability and castic 6 traps area coverage, bloodhounds tracking buff... Mirage get his ULT bug fixed not even a buff should have been there from day 1. He needs something to make him more balance with other legends witch is why I push the 2 decoy tactical.
I still like his idea too just needs tweeking, one because holograms are holograms and bullets could go threw him with out issue.
Also think wattson tactical should be stronger with damage too wanted to add
Hmm, how about make it so that his clones get shot it restores health to his body. So it can be a tactical advantage in a fight. 1 shot kills it. 10-20 hp restored. I think that would be neat.
Obviously a different scenario on his ult. That is fine to me right now.
I like hybrid's idea as well
To try and put a bit of context to this and start small so I understand better : Is there anything wrong with Mirage's abilities NOT causing damage or directly preventing damage being done to him? Are these the only criteria that you would accept for him to be balanced?
@AnlbrdNo it's not the 2 decoys was the only thing I went for from start... But the other ideas iv heard are pretty good ones so i threw my hat into the idea's \tweeking the ideas wether people or devs agree on it or not that on them. I always went for 2 decoys as a balanced enough buff. But it's ok to throw other ideas and talk about them to see what comes from them. But clones causing damage no, preventing too no unless it's 1 bullet or 2 or being able to enter trap zones but that's a side idea to the 2 decoy being enough I think anyway. Still fun to see other ideas like this so why not talk about it. Like the 10-20 HP to a clones death that's a pretty cool idea.