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So in your first post you said your smurf had 1k kills and 2,3 K/D.
With a winrate of 10% and 40 wins, this are about 400 matches.
So 1k kills with 2,3 K/D pretty much matches this (calculated 920 kills in 400 matches).
2 weeks ago you said, you have 1016 kills, 2,16 K/D.
With about 570 games, your kills per match have dropped to 1,8.
But your K/D still is pretty stable, so you dont die much more.
It's seems you just do less damage or the enemy has better evasion (didnt the armor values change?)
So my stats have changed to
625 matches -> 880
WR of 6,72% -> 6,0%
K/D of 0,74 -> 0,76
Got 39% top5 placement -> 37%
332 damage per match -> 327
My damage is pretty much the same, my K/D has a tiny improvement, but I am loosing more matches.
So I am the same as before, but maybe something arround me has changed...
My feeling is that I was paired with worse players in my team.
But thats hard to proof...
@Flashshark1980 okay let me update my smurf again;
Lvl:139
Kills: 1787
K/d: 2,16
Avg Damage: 590
Lifetime games: 944
Wins: 100
top 5: 299
Rank: Plat 1
After a big row of looses i am back in my lobbies where i belong. What i realised during this time is if a predator friend joins my party we go to crazy streamer lobbies which was expected but what i didnt expect was when he leaves i still go into those lobbies for 20 or so matches., that basically destroys my 20 games for good.
This smurf account is still perfectly placed in SBMM while my main account is still unplayable. No matter how many games i loose and die in first 5 seconds, nothing changed. So the difference between my main and smurf is still lifetime kills, playtime, rank in ranked lobbies. So if those are the only stats that matters its nothing about the skill you have. If i play more i will catch my main with the kills as well how can this work out ? I mean if its SBMM it should have thrown my smurf to crazy lobbies? but no, my main suffers, i suffer and my smurf is still in my own level which is unaccaptable!
- 6 years ago
Really interresting!
Your K/D is stable and winrate is still at nearly 10%.
Damage is stable...
If they really take lifetime kills/matches//playtime as a factor, of course SBMM can't work for long time pro players.
Those numbers have nothing to do with skill...
But it seems like that, because many long time pro players complain about SBMM....
Well, but we will never now for sure...
- 6 years ago
@Flashshark1980Another interesting data is from my friend. He only played first season which didnt have ranked system, his k/d is around 2,6 he came back after 8 months or something and he is thrown into predator lobbies as well! I am %100 sure about the data i gathered and i also stream so the evidence is there for sure (even though it is not in English, you can easily see both account datas and lobby differences if you dig up.)
I am not a pro player, i just play a lot and that shouldnt be the reason of being thrown into lobbies full of 5+ k/d players.. 1,60 k/d main account is on pro lobbies, 2,17k/d smurf with 1,78k kills is in normal lobbies so what is going on? At this point i assume there is only 2 kind of lobbies (1 nearly everyone is pro + above average players, 1 with lesser skilled players).
Yeah as you stated, bad part is we will never know because they will never explain the system but i hope they fix it in season 4. Otherwise i will just quit the game rather then playing full time with my smurf.Edit: Oh i forgot this; if we 3 stack about the same data people, i still go to the same lobbies. Nothing changes if we 3 stack or solo que.
- 4 years ago@WickXI i was playing Apex a lot during season 0 and 1 had 5k wraith with 5.7kd and then i left it for 2 years bcs of destiny 2. I came back recently and i can ensure that there is no such thing like downgrading MM. First game after 2 YEARS of not playing... full stack of preds and mostly people who have like 10k+ kills on characters. Bcs of this Apex is unplayble for me ☹️
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