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ptaf13dw's avatar
3 years ago

My theory on matchmaking.

EA/Respawn saw what most would consider a miracle take place. The game was pretty much in the shadows on its way out and in months the player base was revitalized and pushed all the way to the top. I think a lot of what happened can only be credited to major streamers and how they transferred over to the game in masses due to how bad other games were at this time (I’m lookin at you warzone) (fortnite you too). This was the miracle, no other game has really made a MAJOR comeback out of nowhere as strong as they did with only minor tweaks in the game happening. They saw this and the next meeting they sat down and said “what can we do for the streamers, we’re making a pile of money, make them happy.”

Matchmaking in the state it is works perfectly for streamers who are PREDS and do this for a living. They get quick lobby’s which keeps interest and less breaks in streams. Get fed much lower level bullet sponges to pull trick shots on and create clips and are typically 3 stacked so none of this effects them. It’s even evident by watching most big streamers, they’ll wipe a squad or two who clearly don’t need to be in that match then when they do have an even fight or even get killed, almost every time they will know the person who they were fighting with by name. This all works PERFECTLY for both EA/Respawn and the streamers if your goal is to create content for your game in order to drive sales and player base increases as it previously showed you it can. They’ve been very lucky most major games that have been released lately were complete BUSTS (halo, battlefield….you know what you did) Because most people are just waiting to jump ship. Nothing will change their minds as they saw a miracle take place and they can’t see your feedback because they’re too busy counting all the money they’ve made off of it. Consumers are the real problem in the end, they’re just doing business.

[CM - Edited for profanity]

1 Reply

  • I would not be so quick to blame streamers, the "skill" based matchmaking is designed to behave in a specific way:

    Much as I don't care for most streamers/content creators, as they tend to have VERY distorted understandings of the game over the normal player experience, GM is very much correct on how SBMM works. It's based on your previous performance, and it is known for violent whiplash in game quality. But the unfortunate news is, this is not an accident, its intentional.

    Addiction is the core driver behind this. Apex has come to the conclusion that it does not need to put you in fair games to keep you engaged, it just has to feed you that one "bot lobby" game where you overperform to make you feel good, then it can beat you over the head with sweat lobbies knowing you will keep playing for the hopes of that one good round again.

    Preds/masters also need lobbies to play, but remember that diamond-pred is like what, barely even 10% of the population? None the less 10% of the population that even bothers with ranked. In order to keep them playing without several minute long wait times, they use this "feeding" based SBMM to keep the top 10% active, and compensate the "fodder" with the occasional bot lobby.

    Worse yet, is the misguided understand of the kind of lobby you want. The game may think "lets get you some better teammates" but does not understand that many of those "better teammates" are just solo-sweats without an ounce of teamwork in their blood. Some people like myself are just fine playing games where I get all of 1 kill but I feel like I played with a team that actually worked together. I am just fine with a game where we play smart, get all of 1 kill at the very end of the last ring and win, but SBMM thinks we did poorly because we did little damage. Its clear that SBMM has no idea how to measure "teamwork" yet it is such an important stat to having a good experience. (worse yet are the content creators that want the game to be even more toxic to teamwork by disincentivizing support play like revives)

    All of this is of course not healthy for the game, but you would be hard pressed to tell if the only metric you read is "player" count. The easiest give away is the hour that is Apex's peak player count on steam charts. It says that either apex has an extremely unbalanced regional following, or there is clearly something to these "players." Given the existence of actual bot lobbies and the extremely noticeable smurf/alt problem, its not a wild conclusion to think there is a massive bot problem.

    Point to be made, the SBMM issues are not made "for" streamers, its made to use addiction to keep people playing for that high of a bot lobby match. There is clearly a reason why things like the 4k badge and 20 kill badge exist, its not because they want a properly balanced experience.

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