My theory on matchmaking.
EA/Respawn saw what most would consider a miracle take place. The game was pretty much in the shadows on its way out and in months the player base was revitalized and pushed all the way to the top. I think a lot of what happened can only be credited to major streamers and how they transferred over to the game in masses due to how bad other games were at this time (I’m lookin at you warzone) (fortnite you too). This was the miracle, no other game has really made a MAJOR comeback out of nowhere as strong as they did with only minor tweaks in the game happening. They saw this and the next meeting they sat down and said “what can we do for the streamers, we’re making a pile of money, make them happy.”
Matchmaking in the state it is works perfectly for streamers who are PREDS and do this for a living. They get quick lobby’s which keeps interest and less breaks in streams. Get fed much lower level bullet sponges to pull trick shots on and create clips and are typically 3 stacked so none of this effects them. It’s even evident by watching most big streamers, they’ll wipe a squad or two who clearly don’t need to be in that match then when they do have an even fight or even get killed, almost every time they will know the person who they were fighting with by name. This all works PERFECTLY for both EA/Respawn and the streamers if your goal is to create content for your game in order to drive sales and player base increases as it previously showed you it can. They’ve been very lucky most major games that have been released lately were complete BUSTS (halo, battlefield….you know what you did) Because most people are just waiting to jump ship. Nothing will change their minds as they saw a miracle take place and they can’t see your feedback because they’re too busy counting all the money they’ve made off of it. Consumers are the real problem in the end, they’re just doing business.
[CM - Edited for profanity]