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"And finally this is a very important point. I think it’s healthy for the game to have a character that can directly silence abilities at the cost of their own since that means that no matter what the meta is. Someone can always make the fight a gun fight instead of abilities fight."
I actually really like that idea. I've been pretty cold lately on the idea of more legends, but this one could work.
But also: please expand on how shorter kill times are healthy for the game. I'm just not seeing that one at all.
Oh sorry. Forgot to mention that. I think it would attract people who are new and not as experienced alike because now the ttk is a lot like other popular games like cod and more (casual friendly) but also makes average and pro players feel more rewarded since their shots make more impact now and I think it will make the game more fun for the majority of players because no one wants to empty a whole mag on a character and seeing them COMPLETELY reset after 5 seconds especially with the old support meta.
- reconzero6 months agoSeasoned Ace
Not sure I'm sold on the idea that this game should be more like other popular games. There's a problem, imo, when the only substantive difference between tripleA shooters is the aesthetic. But I guess I'm willing to give anything a try and if it's as bad as I think it's going to be then I can just retreat back to Halo Reach firefight mode.
It's weird. I grew up in a time when it was taken for granted that things in general would improve over time. Now it seems like everything just deteriorates and homogenizes. And gets more expensive. And less satisfying. What have things come to?
- SERPENT_DESCEND6 months agoSeasoned Ace
Look, I too think that making a game as generic as other “popular” games isn’t the greatest but the way I see it it’s a win-win because more people equals more income and therefore it will have more financial support and a longer lifetime there is a reason/s other games do this take cod for example it went to the “casual” route and it made a huge difference to the concept of the game and even gaming itself. I get it that a lot of people (including me) want a challenge but maybe making things a bit simpler and easier for players (And obviously this is where the game is headed) would benefit the game and everyone in the long run and I know this is as controversial as it can gets but I just don’t mind other people exploring the game out of curiosity and entertainment and in return benefit the game and it’s community.
- reconzero6 months agoSeasoned Ace
You can name any game you like that went the casual route to find success... and I can name another that did the same thing and it ended the franchise.
I'm not anti-casual. I'm pretty sure that, depending on your definition, most people would qualify me as a casual player. But there's a big difference between being friendly to casual players on the one hand, and dumbing down your game on the other just to try and re-ignite the fire. These are the kinds of decisions that killed Halo. Everything they do that waters down the formula might bring in a new player, but be guaranteed that at the exact same time a veteran player walks out the door because the game has "evolved" into something he no longer recognizes. Games should, imo, establish their identity early on and try to capitalize on it rather than throw it away at the first sign of trouble. Especially when the game's identity was never the thing that caused the trouble in the first place.
You want to make this game casual friendly? It has nothing to do with cheap kills for assault class legends. It has to do with tight and fair matchmaking and a high-functioning anti-cheat. But since those things are unattainable we'll just have to satisfy ourselves with ever more desperate metas because they can slap those together in a weekend. Sorry, Respawn, but there are way too many other games I can play for me to just stand around on this pitching deck with your loose cannon.
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