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Not sure I'm sold on the idea that this game should be more like other popular games. There's a problem, imo, when the only substantive difference between tripleA shooters is the aesthetic. But I guess I'm willing to give anything a try and if it's as bad as I think it's going to be then I can just retreat back to Halo Reach firefight mode.
It's weird. I grew up in a time when it was taken for granted that things in general would improve over time. Now it seems like everything just deteriorates and homogenizes. And gets more expensive. And less satisfying. What have things come to?
Look, I too think that making a game as generic as other “popular” games isn’t the greatest but the way I see it it’s a win-win because more people equals more income and therefore it will have more financial support and a longer lifetime there is a reason/s other games do this take cod for example it went to the “casual” route and it made a huge difference to the concept of the game and even gaming itself. I get it that a lot of people (including me) want a challenge but maybe making things a bit simpler and easier for players (And obviously this is where the game is headed) would benefit the game and everyone in the long run and I know this is as controversial as it can gets but I just don’t mind other people exploring the game out of curiosity and entertainment and in return benefit the game and it’s community.
- reconzero4 months agoSeasoned Ace
You can name any game you like that went the casual route to find success... and I can name another that did the same thing and it ended the franchise.
I'm not anti-casual. I'm pretty sure that, depending on your definition, most people would qualify me as a casual player. But there's a big difference between being friendly to casual players on the one hand, and dumbing down your game on the other just to try and re-ignite the fire. These are the kinds of decisions that killed Halo. Everything they do that waters down the formula might bring in a new player, but be guaranteed that at the exact same time a veteran player walks out the door because the game has "evolved" into something he no longer recognizes. Games should, imo, establish their identity early on and try to capitalize on it rather than throw it away at the first sign of trouble. Especially when the game's identity was never the thing that caused the trouble in the first place.
You want to make this game casual friendly? It has nothing to do with cheap kills for assault class legends. It has to do with tight and fair matchmaking and a high-functioning anti-cheat. But since those things are unattainable we'll just have to satisfy ourselves with ever more desperate metas because they can slap those together in a weekend. Sorry, Respawn, but there are way too many other games I can play for me to just stand around on this pitching deck with your loose cannon.
- ComicBookGuy27274 months agoSeasoned Ace
"Everything they do that waters down the formula might bring in a new player, but be guaranteed that at the exact same time a veteran player walks out the door because the game has "evolved" into something he no longer recognizes."
One of the truest things I've heard on this forum in awhile. Thank you!
" It has to do with tight and fair matchmaking and a high-functioning anti-cheat."
This one too. : )
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