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You can name any game you like that went the casual route to find success... and I can name another that did the same thing and it ended the franchise.
I'm not anti-casual. I'm pretty sure that, depending on your definition, most people would qualify me as a casual player. But there's a big difference between being friendly to casual players on the one hand, and dumbing down your game on the other just to try and re-ignite the fire. These are the kinds of decisions that killed Halo. Everything they do that waters down the formula might bring in a new player, but be guaranteed that at the exact same time a veteran player walks out the door because the game has "evolved" into something he no longer recognizes. Games should, imo, establish their identity early on and try to capitalize on it rather than throw it away at the first sign of trouble. Especially when the game's identity was never the thing that caused the trouble in the first place.
You want to make this game casual friendly? It has nothing to do with cheap kills for assault class legends. It has to do with tight and fair matchmaking and a high-functioning anti-cheat. But since those things are unattainable we'll just have to satisfy ourselves with ever more desperate metas because they can slap those together in a weekend. Sorry, Respawn, but there are way too many other games I can play for me to just stand around on this pitching deck with your loose cannon.
"Everything they do that waters down the formula might bring in a new player, but be guaranteed that at the exact same time a veteran player walks out the door because the game has "evolved" into something he no longer recognizes."
One of the truest things I've heard on this forum in awhile. Thank you!
" It has to do with tight and fair matchmaking and a high-functioning anti-cheat."
This one too. : )
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