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I Dont think it needs nerf on damage but on bullet spread. When it fires all bullets are close and there's no much of spread and thats the reason it deals that damage. If bullets go wider it won't hit for that much, so you will not use peacekeeper as a rifle cause currently it seems you can. 😛 The only thing needs nerf is its mod which charges and can hit 100+ dmg on a long range.
I say, remove the choke hop-up option. It does fire 11 pellets that do 10 damage per. The peacekeeper has a very centralized spread pattern, so it has good range even without the choke. I still think the choke is redonkulous. So stupid to put 100+ damage to someone across the map instantly when this game has a notoriously long TTK (which I like). The only other guns capable of doing this is the Kraber (which is legendary, so not OP). And the Longbow w/skullpiercer (but body shot only 55 and is terrible up close).
So, to summarize, remove the choke hop-up from peacekeeper. It will still be a super strong gun to use up close and do moderate damage at range (base spread pattern), but hitting all pellets from two buildings away is stupid.
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