Forum Discussion
I believe time played is a bad variable for MM to use for the entire player base. Even if we totally exclude smurfs and new cheater accounts into the argument, the correlation between skills and time played is probably only somewhat strong in low ranges like 0-500 hours or something like that but after that, the correlation becomes so weak it will make the matchmaking even worse than it is now. There are causal players with 1000+ hours in this game who cant get out of gold (and probably come to this forum and complain about cheaters and smurfs hahah) and there are gamer kids who gets to diamond their first split.
Ive said it many times before: I think most people who complain about the MM first need to accept the logic that in a PERFECTLY matched MM, you would end up with more or less 1 KD and 5% win rate after "many" games. Thats how "sweaty" this theoretically "perfect" SBMM would look like. So before complaining about the SBMM, then at least use this as a reference to assess the current SBMM. Most SBMM complainers are mad because they regularly cant drop 5-10 + kills games even though they are utterly mediocre at this game.
My biggest complain about the SBMM, or rather the ranked system design, is that Respawn focus too much on player retention and to little on competitive integrity. Their MAIN GOAL with the design should be to ASAP put every player at the rank where they belong and this goes for both promotion and demotion, i.e faster demotion if you generally underperform at your current rank and faster promotion if you overperform at your current rank.
- r1ggedgame3 years agoSeasoned Ace
i still believe its rigged , 99% of the time i get the noobs (less than 100kills) ... thats not a coincidence but on purpose.
Where is the super duper new MM the promised ? I bet it got killed by the decision makers that still want a loop hole for the "special" customers to make them happy. - 3 years ago
@Balladalidila
1KD is theoretically perfect balance, nothing against it, its up to you then if you would play carefully or recklessly pushing every squad you find and got punished for it.Pro players would be getting owned in 50% of fights because they would play against other pros. (That would probably depend most on positioning and who is to third party.)
Respawn probably wouldnt like it because of streamers making this game good money, kids wanna see bully squad owning whole lobbies, everyone wants huge YT videos where they can Pred squad bully some casual PUBS, its just human factor at this point. I think people naturally hate fair play trying to avoid it and they complain, calling for fair play only when they are the ones getting owned.
Yeah there is probably many reasons why Apex will never get fair MM.
Thats probly why they dont wanna separate pre-made from solos,
I believe they have their research done and game would probably make less money if fair.
Most players would probably be too desperate in game I guess.
Yeah I think I understand it now, I just needed to really think about it and your post gave me an idea.
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Id rather play with same skilled players as I am, than bully whole lobby in one game and get absolutely owned by sweaty pre-made in next one.
Thats why I like PUBG. Very punishing game with tight skill gap where solo players without squads can do better in no-fill matches than with team.I like dynamic playstyle of Apex Legends, but that MM is really killing fun for me most of time.
- Balladalidila3 years agoSeasoned Ace
The problem is that a "1 KD" strict SBMM would kill the game. It can take up to 5 minutes for me to find a Diamond3-master lobby at peak hours and even longer at off-hours and in those lobbies, the skill variance is much greater than "1 KD". As a matter of fact, most predators are smurfing in those lobbies.
But what I mean was that I think too many people assume that they "deserve" to be able to have 10+ kill games even though they havent put in the time and effort to even deserve it. How can there be a matchmaking that would allow EVERYONE, from the noobiest noob to the sweatiest pro, to have "good" games in most of the matches? Such matchmaking is impossible.
- 3 years ago@Balladalidila dallaballiballas, this is probably the most level headed response I have seen on this subject. But you need to keep something in mind and that is no matter how much you improve your lobbies will "improve" with you. So why improve at all?
Also, people asking for "players at their level" don't realize what that actually mean. it is probably what they are experiencing now anyway - facing your doppelganger most of the time. Imagine a fist fight with yourself, it will be the hardest fight of your life, yet they wanna do it daily? It is not an easy fight to win. Variance in lobbies is the answer imo. aka no mm. This Op had some luck early on yet got owned when he got into the proper lobbies. There is no bs about "broken" lobbies or mm - it is just a matter of being matched against people as good as him. Nothing new here.
- 3 years ago
@Balladalidila wrote:I believe time played is a bad variable for MM to use for the entire player base. Even if we totally exclude smurfs and new cheater accounts into the argument, the correlation between skills and time played is probably only somewhat strong in low ranges like 0-500 hours or something like that but after that, the correlation becomes so weak it will make the matchmaking even worse than it is now. There are causal players with 1000+ hours in this game who cant get out of gold (and probably come to this forum and complain about cheaters and smurfs hahah) and there are gamer kids who gets to diamond their first split.
Ive said it many times before: I think most people who complain about the MM first need to accept the logic that in a PERFECTLY matched MM, you would end up with more or less 1 KD and 5% win rate after "many" games. Thats how "sweaty" this theoretically "perfect" SBMM would look like. So before complaining about the SBMM, then at least use this as a reference to assess the current SBMM. Most SBMM complainers are mad because they regularly cant drop 5-10 + kills games even though they are utterly mediocre at this game.
My biggest complain about the SBMM, or rather the ranked system design, is that Respawn focus too much on player retention and to little on competitive integrity. Their MAIN GOAL with the design should be to ASAP put every player at the rank where they belong and this goes for both promotion and demotion, i.e faster demotion if you generally underperform at your current rank and faster promotion if you overperform at your current rank.
I would like to add that a "perfect" matchmaking also ensures that you don't necessarily notice its effects. It would ensure consistent games against players of (nearly) equal skill.
At the moment Apex sortoff does try to ensure a 1KD, 5% winrate. But it does that by essentially giving you 19 matches filled with smurfs, cheaters, and high skilled players; and then 1 match where you get matched with 2 masters that carry you to a win, or a lobby filled with players that can't aim to save their life...
But I could forgive a less optimal MM for casual BR, if ranked wasn't just sanctioned smurfing. You should never play against former diamonds in bronze and silver. Or former masters and preds in gold and plat.
The fundamental design of the ranked system is flawed, and that itself causes a lot of problems.
EDIT:
Fair game, no cheaters here... /s
- Balladalidila3 years agoSeasoned Ace
@Anjunakrokus wrote:At the moment Apex sortoff does try to ensure a 1KD, 5% winrate. But it does that by essentially giving you 19 matches filled with smurfs, cheaters, and high skilled players; and then 1 match where you get matched with 2 masters that carry you to a win, or a lobby filled with players that can't aim to save their life...
I dont agree with this. I am ex-master and if I substract my kills, deaths and wins from my ranked games, I now have 3+ KD and 15% win rate, i.e my stats from pubs. My "hardstuck platinum" IRL friend on the other hand, has about 1.3 KD and like 5% win rate. So obviously, the matchmaking, however it may currently work, allows players to get quite significantly different KD and win rates depending on their individual skills.
I think that the reason why the majority of players may experience that the MM is rigged to "ensure a 1 KD, 5% win rate" as you put it, is because the majority of players, by definition, are average and this is the average KD and win rate you get in a non-rigged and random system. Its just statistics.
- DeepBeats3 years agoSeasoned Adventurer@Balladalidila I'm sorry to tell you this but if the game pushes the 1kd, 5% win rate in the majority of players then your "statistics" will show that most are average players with 1kd and 5% win rate. It goes both ways so you cant simply say its the average players without proof that theres no fixed MM. BTW i really dunno how it works so i prefer not to speculate.
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