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@AlCraziit’s SOOOO easy? Please tell me how easy it is to add the code in.
You make AAA games with hundreds of thousands or more of lines of code don’t you? Where would you slip that code on? How will you ensure that it won’t cause a bug in another area of the game? What if something in that code causes the patch to fail the pre-screening process on consoles?
Please explain how easy it is, since you’re SOOOO knowledgeable.
literally EVERY FPS GAME IN EXISTENCE HAS a hold to sprint option. they have toggle/hold for aiming and crouching but not for sprinting and and i dont know * about code but compared to the other stuff this would take them seconds to add this,this would not be such a huge problem where it would bug other code fk off with that bs
- 7 years agoAnd how do you know this? I’m still waiting for you to answer my question.
Just because other games have it, doesn’t mean it’s easy to ADD in later.
You don’t know how the base code is set-up.
If it’s so easy, why don’t you just make your own game?
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