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@KoribanSithLord1True, it’s just that since repositioning abilities can do much more than just support, they aren’t really support abilities.
Honestly, it’s just easy to shoot down ideas.
I don’t really know, and I’m not sure anyone knows what to do without a complete rework of all of his abilities. The double jump option was one of the more popular ideas, but now that it’s in the game, we still need a bit more.
I’m trying to think of an idea right now, but all I’ve really got is some team ability tied to the machine that filters Octane’s blood.
Maybe teammates can gather around him for 5 seconds and get a 10% speed boost from the used Stim? That sounds kind of gross though.
Let me try and flesh it out.
Octane has to stay still and not take damage while doing this. Teammates can attach using tubes (like Lifeline drone tubes) to the blood filtering machine, where they get pumped with old Stim for (x) seconds, after which they get a nonstackable minor (like 10%, at most 15%) speed boost for (x) amount of time.
Edit: Maybe add some kind of buildup meter? The more Stim he uses, the more it builds up. The more buildup, the more speed when his team sucks spare Stim out of him?
@Sir_Named it's a decent idea. The animations and potential slow down of having to wait around team mates to gather around me while i sit still for them to get some speed seems conflicting. Maybe combine the speed aura idea with the way you laid out the numbers for stacking and etc. Would be the best way to do it. Make the range 5-15meters.
With all that i think it would be pretty balanced.
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