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DrWizardo's avatar
DrWizardo
Seasoned Ace
3 years ago

Olympus void-tunnels needs a rework

Before you could take these and just pop out, now there is a warning sound and if you use them you pretty much get instantly beamed. It is 100% bad as it gives people that are possibly in the are a HUGE advantage. You also can't crawl back because of the lip, so you all go in and die, you can't even turn around inside the tunnel and you just wait to die. 

I suggest having the portal show the other side, or have some screens that show the exit location from a couple of cameras or something so you can see the destination (both ways). Also REMOVE THE LIP! There is zero reason for it to be there.

A fork in the tunnels could also work so you couldn't tell which of the ones someone would exit out of. 

3 Replies

  • @DrWizardo

    I love the idea of screens showing the other end.

    That said, I use these things all the time and seldom get caught. Rule Number One: don't go north to south, only go south to north so that when it spits you out you have some control over where you land and can escape a chase. Rule Number Two: never stop in the middle. Ever. Death trap. Don't stop to loot. Don't stop to fight. Just keep going. Rule Number Three: when crossing the middle always use your portal/grapple/sprint/smoke or whatever other ability you have.

    And if your teammates stop in the middle then leave them. Set them free and if they don't come back then they were never yours to begin with.
  • DrWizardo's avatar
    DrWizardo
    Seasoned Ace
    3 years ago
    @reconzero When I played last I think there was a rampart set up with shiela just picking people off one by one. The alert thing is not a good thing.
  • BigMacAttack8u's avatar
    BigMacAttack8u
    Seasoned Ace
    3 years ago
    @DrWizardo I do see no reason for the lip, other than to help enemies murder your downed teammate. I disagree with the screens idea tho. I think when someone comes through the portal, still have the warning, but have it momentarily be an ability free zone, for the same duration as the phase when you get out. To not make this overpowered, we could do away with the phase protection, and just have it disable all abilities. (This would be like Revenant’s silence)

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