Just for clarity
Filled in your questionnaire why didn’t you ask about my ranked experience. why haven’t you asked about possible solutions to make the game better. ranked why is ranked for a team based squad comp game point system based on solo performance. Shouldn’t you be trying to promote good team play instead of reinforcing poor individual performances that just ruin the other team mates experience. also on the rare occasion I actually want to put myself threw a solo pubs experience. and seeing as ea find it absolutely impossible to make it fair in pub lobby’s coz all I seem to get is preds ?? Why don’t you use the badges you unlock as a skill based system as I’ve only the 4 k badge. But put 20 bombs only with people who have 20 bombs etc. use the badges as a skill teir stage are something along those lines. and last little rant next time you want a survey why don’t you ask all the questions about your terribly managed game and not just the questions your 1s and zeros add up to because the gamers out there that just wanna chill for a couple of hours after work getting schooled by a triple stack pred team in a plat lobby really doesn’t encourage re- visiting your game . Final final thought drop apex altogether and make titanfall 3 with an actual advertisement we’ve endured this crap long enough.11Views1like0CommentsDropzones are better for Ranked.
I hop on to play a couple of games after a dinner nap. My very first game I'm elected jumpmaster. Yay me!!!!! The map is BM and my teammates want to land Quarantine Zone. That's cool and all, but I'M THE JUMPMASTER!!!!! LIKE IT OR NOT!!!! I survey the map and decide that Production Yard is a great POI drop and it has purple loot. My teammates detach and go to Quarantine Zone anyways. They die immediately. I respawn them they run off and die again. How are these types of scenarios good for Ranked? Whenever I'm not the jumpmaster I land with my teammates. Period. When I play Ranked I only care about endgames. That's what I enjoy the most. I don't enjoy sporadic gameplay. If Ranked is just about running Skirmisher, dropping hot, and winging it then that is not a good direction for this mode. Most games I pass jumpmaster and kiss my teammates butt every game. Sorry if that's not fun for me🤷 Lastly, dropzones are better for solo queue players. Removing that first layer of confusion is a better format. Like I mentioned in the past, Ranked players care about "quantity over quality". How many games can I drop hot in order to rank up? When it should be "how many quality games does it take to rank up?" Also, being jumpmaster and finding an ideal POI doesn't take skill, it's just an observation. Why dropzones are better for Ranked. But anyways, do you. Doesn't make it right though. 🤷♂️ Everybody wanting to land at the same freaking POI every game in every mode is freaking stupid!!!! For any players in the community who are tired of these situations our only option is Discord. Unfortunately, the devs won't promote the community run Discord (or make an official Discord) so most players on Discord are tryhards. Unfortunately, Discord is the only option to avoid toxic gameplay, not just in this game, but every game.155Views2likes18CommentsApex Legends Retrospective Regarding Innovation
So, right now I’m finishing my work on Apex Legends Retrospective, which I did a ton of research for, and continuous innovations is actually the throughline of this series. Here are just some of them: Development: removal of Titans, release without marketing. Year 1: Voidwalker event, Revenant’s introduction. Year 2: Character-specific interactions, EVO Shields. Year 3: Arenas, Starter Kit gear. Year 4: Control, teamwork-focused Ranked Leagues. Year 5: Legend Classes, Kill Code. Year 6: Legend upgrades, Loot Bin Reset. Year 7: Reduced time-to-kill, Wildcard. Year 8: Deathbox respawn, loot rework. Not every rework may be to our liking. Not every innovation area may be something we personally care about. But credits where credits do: Respawn is not sitting on their laurels and isn’t afraid to take something away in order to make room for something new. Hey Sasha, Great Topic.35Views0likes7CommentsMaps
Olympus: The bluish bright tint on Olympus needs to be reverted. This map was already bright and it was fine the way it was. I can't even see the POI loot rarity colors that good because of the changes. World's Edge: Since WE was darkened I can't see enemies as well as before. IMO, this map plays better when it's bright. E-District: I prefer nighttime E-District. The colors on the map illuminate more. Broken Moon: I miss the zip rails. 😔 I thought it was a fun dynamic. Tridents: I miss tridents. 😔9Views0likes0Commentswall jumps (no running)
just a lil wall bounce to make climbing more fun and give extra options when fighting against a wall . but thinking the current state is pretty good . axel and nemesis feel abit op . but not game breakingly i know there is a little wall bounce already . but it doesn't feel deliberate and it's definitely not nice to do . i think a deliberate one would be a good addition without fundamentally changing everything . and add some more spice to fights if u read this thanks for ur time , ggs7Views0likes0Commentsremove axle completely from the game please
I'm done with this game, it's no fun anymore, I just getting bored playing ranked every time I'm attacking a predator using axle sliding the whole time, It's like I'm watching some hot wheels tv ad. Another thing is the algs way in ranked mode, really this kinda ranked mode it's so stupid, I can't decide which area I want to drop, I have to drop randomly. This way all I got is third parties all the time. I want to know who invented this idea, because It's so incredibly stupid. These predators always stick to their teammates every time, they need to split a little bit, literally these guys are like a trio love / romance relationship. This game should be added more ideas from those who are playing solos. How about solo in ranked?, duos in ranked? The other game modes for example wildcard, control, tdm, in ranked mode? That would be great.17Views4likes0CommentsPublic Matches Need Better Pacing
Hi Respawn Team and Community, I am writing to share feedback regarding Public Matches in casual mode and suggest a few ideas. Right now, casual lobbies die out far too quickly. Half the lobby lands at 1 or 2 hot spots, leading to 30+ players dying within the first minute. By the time the first ring closes, there are frequently fewer than 5 squads left. Players queue up for casual because they want a classic Battle Royale experience without Ranked stress. However, the current pacing turns matches into either a 30-second brawl or a 10-minute running simulator looking for the last squad. To help distribute teams and maintain a better match pace: Implement POI Draft for Casual: Applying a light version of POI Draft would naturally spread teams out. Multiple Dropships System: Consider splitting the 60 players into 2 or 3 groups on separate dropships with different flight paths. Public matches should still be casual, but they should feel like a proper Battle Royale. Thanks for reading!122Views2likes9CommentsJINX ARCANE LEGEND CONCEPT
PLEASE it would be so good trust me Class: Skirmisher Passive: Get Jinxed (speed boost and extra damage when dealing damage or destroying doors windows abilities etc) Tactical: Flame Chompers (three Grenades that activate when enemies get close stun enemies and deal small damage but have a chain effect dealing more damage the closer you are) Ultimate: Fishbones Rocket Launcher (fires a limited use rocket that moves slowly through the sky able to ping it across the map in a limited area and it deals more damage the further it flies, leaves an explosion plus fire and a toxic area after exploding) her kit should have controlled instability like her abilities are a bit of a gamble soemtiems her abilities do different things her rocket can be faster or become electrically charged etc her chomped grenades can zap enemies rather to an explode and her passive boost can become very aggressive and colour the screen pink while dealing extra damage or taking damage!! Her skins as well there are so many possibilities from arcane and even league of legends she would suit apex so well with the movement mechanics and mass damage APEX PLEASEEEEE13Views0likes0CommentsAdd streamer building to firing range
QoL Suggestion: Add the Streamer Building to the Firing Range As someone who spends a lot of time practicing movement in Apex, I think the Firing Range could use the Streamer Building from World’s Edge as a dedicated area for practicing zipline tech and movement on geometry that actually exists in the maps. The current ziplines in the range are great for learning the basics, and I can hit mantle jumps pretty consistently on them. The problem is that when I get into an actual match and try to perform them on the Streamer Building, the geometry and zipline placement feel noticeably different. Something I can consistently do in the range can suddenly become much harder to reproduce in a real game. Adding the Streamer Building, with its actual geometry and zipline setup, directly into the Firing Range would be a really useful quality of life change. It would let players load into the range, warm up their aim and guns, and then spend time practicing mantle jumps, zip tech, and fighting around realistic building geometry all in the same place. I know there are options like R5 Reloaded that allow people to practice advanced movement in more controlled environments, but I don’t think players should have to download and use a separate version of Apex just to properly practice movement. It would be awesome if the actual game provided a good environment for this. It’s also annoying having to wait for World’s Edge to be in the Battle Royale rotation just because you want to practice the Streamer Building. If I want to work on a specific mantle jump or zipline technique, I shouldn’t have to wait for the right map rotation or load into a real match just to find the building. The Streamer Building could also become a really fun 1v1 area, allowing players to practice fighting, movement, and positioning around realistic terrain instead of only using the more limited geometry currently available in the range. The goal isn’t to make movement easier the goal is to give players a place to practice movement in an environment that actually resembles where they’ll use it in a real match. Don’t make me leave Apex to practice Apex. Just put the Streamer Building in the Firing Range25Views1like1Comment