SEASON 30 IS THE BEST
Season 30 is pretty great. The only thing I keep getting and has effected us winning twice now is a bug. Once I get the bug I cannot heal res or shoot. All I can do is drop things and slow walk. Please fix this and keep doing what you're doing. Thanks. P.S. I'm glad about loba buff along with attachments now tell you what they do for each gun. Great stuff31Views2likes2CommentsSeason 🗑️
First of all I want to mention the maps rotations, like what are you doing??????? World's edge again?? With no loot and dark???? Wtf is wrong with you???? E district? Again?? We also need new maps. These new arsenal changes are terrible for the game, like you dummies decided to remove the arsenal when you land and you decided to try on a map with no goddamn loot!! I ain no hulk to smash people with my bare fists Also I want to mention the replicators in World Edge. We get no loot and the only thing we can do is run to revive our teammates, but guess what? We don't have replicators in the map!!! We all are forced to play these "amazing maps" because of your awful decisions Wtf you dev waste your time putting ranked trios if you don't let us play properly because your decisions are decision from an AI prompt!!!! Bloodhound rework was not a rework, so much publicity for nothing. Revenant needs his silence skill back and I guarantee many people will agree with me. Seer needs a rework, he's a reacon legend, why the hell does he needs to silence when revenant was already doing that? 🤦🤦🤦🤦🤦14Views0likes0CommentsAll 6 maps in ranked pool with a 2h rotation format
The currents map pool is genuinely horrible, to the point where I don't even wanna play the game. I think adding all 6 maps into ranked with a 2h rotation time or something on the lines of this would make the game more fun and tolerable.23Views2likes1CommentAdd Back Arenas And The Train To Works Edge!
Add Arenas into Mixtape! It didn't work as a standalone mode maybe but we have Wildcard for that now! Arenas is the only mode that's ever been in the game that has offered a pure 3v3 practice experience and SO MANY people from the community miss it (just search "bring back arenas apex" on google or X)! It could fit perfectly in the Mixtape rotation - TDM (12 players), Gun Run (12 players), and Control (18 players): all 15 mins each. Then Arenas (6 players): 20 mins. I think it 100% deserves a place in the current state of the casual side of Apex now more than ever, and it would no longer have to be put under the weight of pressure of being the only other permanent option! Those old maps have been greatly missed! ALSO, bring back the train to World's Edge! Obviously the map has evolved so much over the years, but it's missing that thing that makes it feel like a living, breathing, and immersive experience that made it so iconic to begin with. When the map first dropped years ago it had that, and so much more charm presented in the form of the train! The main thing I'm trying to say here is this: World's Edge is a great map competitively. When every team is spread across the map, the map flows better than EVERY SINGLE other map in the entire game (look to old ALGS for that). It's perfect. But in a Regular BR experience, everyone drops one location (Fragment) and it fails to be a rewarding battle royale experience for most of the time it is in rotation because of it. All the POI updates and changes have improved that problem significantly, but adding a high tier loot train back would GREATLY balance the desired landing spots even more! I attached an image of how it could work without disrupting certain POIs. If it only ran back and forth on the outskirts of the map (from Skyhook to Sorting Factory) it would entice more players away from the popular center, while offering a rotational option around that area of the map (if it's heading in the direction you need to go of course). Maybe it only moves at the gondola speed (to not cause lagging or bugs), and only operates on one track (with fallen debris on the sides) so the other track can still have cover for walking. Maybe before leaving the station again it restocks with regular loot I don't know but I do know that it is the perfect time now more than ever to bring it back with Sorting Factory's return! Please bring both back, I have endless ideas how to make them work and to innovate the future of Apex Legends!5Views0likes0Commentscurrent map rotation
PLEASE FOR THE LOVE OF GOD REMOVE STORM POINT FROM THE MAP ROTATION FOR AT LEAST ONE SEASON SPLIT. this map is absolutely horrible to play on because its all up hill and every squad is going to land the same 3 places making the matches go by way too fast because no one wants to spread out. the map is too big and it has the worst third partying problem out of every map due to how open it is. after every fight im getting third partied untill im out of resources and cant fight back anymore. this map hase been in rotation for 8 consecutive seasons, please just give it a rest.16Views0likes0CommentsBALANCE
The current state of Apex Legends features several mechanics, legend traits, and environmental factors that severely disrupt the competitive integrity and skill-gap of the game. This proposal outlines a targeted, highly requested set of adjustments to bring weapons back into a healthy Time-to-Kill (TTK) window, strip oppressive utility from Support characters, and rework problematic Legends into healthy, active archetypes.1. Weapon Pool Balancing & Loot EconomyThe reliance on modifying existing weapon structures with automated attributes has led to a highly distorted and compressed weapon meta. The following adjustments aim to reward mechanical gun-skill and accuracy over raw baseline numbers.Alternator SMG (Stat Nerf):Adjustment: Decrease base body shot damage from 19 down to 15 or 16.Rationale: At 19 damage per shot, a bare Alternator behaves like an Assault Rifle with near-zero recoil management. The current tuning allows players to hipfire or straight-line strafe while comfortably out-damaging high-recoil, precision weapons like a perfectly tracked Flatline spray.RE-45 Pistol (Firing Behavior Rework):Adjustment: Retain its category status utilizing Energy Ammo, but completely remove the automatic burst-lock firing pattern and spin-up behavior. Revert the weapon to its classic, fully automatic chassis.Rationale: The burst-lock and wind-up delay have entirely destroyed its identity as a fast, responsive close-quarters sidearm. Restoring full-auto gives the energy category a unique pocket-shredder option.Elite Hemlok (Utility Nerf):Adjustment: Remove or aggressively retune the fully automatic modifier.Rationale: Forcing a traditionally burst-fire rifle into an automatic mid-range laser overrides standard combat spacing and completely marginalizes other options in the mid-range rifle tier.Content Strategy Recommendation:Cease the practice of applying permanent, identity-altering modifiers to old floor weapons and labeling them as seasonal updates. The sandbox desperately requires the introduction of entirely new, organic weapon chassis to keep loot pools feeling distinct.2. Legend Kit Overhauls & Class RealignmentA. Gibraltar: Assault Class ReworkGibraltar’s identity as an unkillable defensive "bullet sponge" relies heavily on static, unpushable bunker gameplay. He should be transitioned into an active vanguard.Hitbox & Model Redesign: Slim down his physical model to a standard character skeleton and strip his bulky gear. This allows developers to completely remove the Fortified passive trait from his profile so he takes identical baseline damage to all other Legends.Class Migration: Move Gibraltar from Support to the Assault Class, losing all banner-crafting and fast-revive support benefits while gaining extra ammo carry limits and access to Red Weapon Bins.New Passive ("Lead from the Front"): The first bullet fired from a fresh magazine deals scaled, increased damage to enemy shields (resets on a brief internal cooldown). This turns him into a high-impact combat initiator.New Tactical Shield: Replace the indestructible Dome of Protection with a forward-facing, deployable particle wall. Friendly squads can shoot through this wall to anchor a point or push a room, but enemy fire is blocked.Ultimate Adjustments: Grant his mortar bombardment two total ability charges, but completely remove the heavy movement stun/vision distortion effect from the blast radius. Completely delete the tier upgrade that provides three smaller, condensed strikes to reduce absolute screen and map clutter.B. Valkyrie: Tactical Power ScalingAdjustment: Completely remove the heavy movement slow/stun effect from her Missile Swarm tactical. Delete the Tier 1 Full Coverage upgrade from her level-up grid (reverting her back from the 4x5 missile grid to her baseline 4x3 pattern and removing the -5s cooldown buff).Rationale: Full Coverage blankets entire indoor rooms with uncounterable carpet-bomb explosions right at the start of a match. Removing the stun and the grid upgrade restores her tactical to a skillful, directional zoning tool for chip damage rather than an indoor death sentence.C. Axle: Momentum OptimizationAdjustment: Add an enemy punishment modifier to her Nitro Gate tactical: if any opponent who is not on Axle's team passes through the gate, they are subjected to an uncontrollable, high-speed sliding penalty that strips their lateral steering and camera tracking. Increase her Kickstarter deployment animation speed and execution range, but reduce the object's deployable health to a fragile 25 HP.Rationale: These adjustments protect Axle from blind pursuit teams hijacking her mobility, while keeping her signature movement tools rewarding yet highly fragile (glass-cannon balance).D. Mirage: Visual & Tactical CounterplayPassive Revive Nerf: Completely remove his passive cloak feature when initiating a teammate revive. He must pull off revives fully visible like other Legends.Ultimate Rework: Implement hard decoy physics collision so his ultimate clones cannot tightly cluster together or clip/phase through each other's models. Introduce a brief visual delay to his post-cloak cloning burst, and cause the entire cluster to briefly flicker or fade in opacity whenever a fake decoy takes bullet damage to cut down panic-button visual clutter.3. Global System & Map Geometry UpdatesSupport Revive Economy (Nerf):Adjustment: Keep the global 25% revive speed bonus for the Support Class, but completely abolish the passive health regeneration state applied upon standing up.Rationale: The auto-heal on rez allows a revived player to hold down a 5-second Shield Battery while their white health automatically fills to 100% in safety. Forcing players to stand up completely vulnerable and manually choose between cell/battery shielding or health kits prevents the frustrating "cockroach loop" of unkillable, instant-reset squads.Storm Point Terrain Collision Cleanup:Adjustment: Conduct a comprehensive sweep of the flat, vertical bounding boxes applied to small environmental clutter (fallen jungle logs, small decorative rocks, riverbed roots).Rationale: High-velocity momentum kits (such as Axle's Nitro Gate) frequently hit microscopic ground terrain and have their entire slide speed instantly canceled or aggressively bounced backward. Smoothing out these physics meshes ensures high-tier movement remains fluid and rewarding.35Views0likes3CommentsCan we decrease required number of players for a custom game?
Hey i don't know if i'm the only one but i would really like to play custom games but it takes 30 players to play it or 6 if it's a deathmatch game. Right now it's only used to run tournaments or made for communities, i would like to just hop on the custom just by myself or with my friend, to take a closer look at the design of the maps that devs put work into and it's not really my main focus in a normal matches or look for some "spots" that i can later use on ranked, for example where i can or can't use Alter's Q. I'm pretty sure every competitive game has that option except Apex, i don't know much about making games but i don't think that it takes more than just decreasing the number from 30 to 1 and can't see any negative impact that would have on the game maybe except it being havier for the servers. Let me know what you think. :)12Views0likes0CommentsIncrease the favorite skins slot amount
Currently there are 8 favorite skin slots you can equip skins to on a legend. It's not a game breaking issue but more of a quality of life thing. Only having 8 slots to equip skins is not enough. Because there are constant skins coming out for each legend, by only having 8 slots it almost makes me not want to purchase new skins because i don't want to take other skins i like out of the rotation, it take the value away from past skins I've purchased. But, if we had unlimited or even double the amount of slots for favorite skins i wouldn't hesitate to purchase skins for my favorite legend.210Views5likes8CommentsDying game
Don’t get me wrong I love apex and its mechanics but seriously these half map games suck. It’s a cool idea faster games, more action, but I hate when I get the same 3 named locations and 1/3 of the circle is off the map. The game needs a better algorithm for making the circles and I should be able to choose between full and half matches. Dying off rip when all teams land at the only spot on the map isn’t fun. Also bring back arenas16Views0likes1Comment