5 years ago
PC players need to shut it
Im tired of constantly being hounded about aim assist, PC players will win against anyways, they just want to constantly win its dumb ridiculous and frustrating because guess what you have better har...
I play with both controller and mouse on PC.
The whole argument and discussion around that controller players with Target Compensation outplays MK and that it should be removed or crossplay removed seems fake to me.
It seems to come from players that struggle with the game and get outplayed a lot. I won't be surprised if they even transfer their frustration of being outplayed by MK players onto controller players and have controller players as their "punching bag" to release game-frustration onto. Instead of blaming themselves, it's much more comfortable to their ego to blame another group of players and the differences in control mechanics attached to that.
What's interesting and a point that should be made is that whenever a console player wants to be able to use mouse+keyboard on their console there is uproar because this is considered OP.
I play with both controller and mouse+keyboard and mouse is superior at range and there is no way controller is able to control the recoil and track the way a mouse does.
Especially with high recoil weapons, like the Havoc, the mouse is superior to a controller when controlling recoil and tracking. And on top of that you can have the insane levels of mouse sensitivity that generally makes your gameplay much faster than a controller. Respawn don't seem to want to increase the max sensitivity on controllers though.
Horizontal recoil especially is generally almost gone with a mouse, but with a controller it drifts easily. This is because a mouse is placed steadily on a table while a stick is constantly in movement and has acceleration to it as well. The first thing you do when playing with a mouse is turning off acceleration.
At mid-range to longer range there is a huge difference in accuracy and I am able to laser down players, but with a controller I don't have that level of stability and tracking control and miss much more. At close range Target Compensation can also ruin it for me because the slowdown is too slow, maxing out stick movement and missing.
@matzesingtIf a player is somewhat good with mouse + keyboard, playing against a controller player shouldn't be much of a challenge, so that’s what I mean by how I experience it as fake, because I don't believe their arguments. Because in most situations, a mouse aims and tracks more precisely than a controller. There are also many macros and ways to use the mouse like jumping with the wheel that you can't do with a controller enabling much more acrobatic play. Especially with the ziplines. There are so many differences and the Target Compensation shouldn’t be the biggest elephant when you discuss differences, because in my opinion it isn’t.
There are so many differences that you just have to accept that there are different input devices.
I think the original post also want to make a point that MK players look down on controller players and that’s not OK and we should just accept each other and our chosen input devices and move on and try to have fun.
I think in a casual environment you should be able to without criticism, choose your input device.
In a tournament there should be a level playing field and even if a chosen input device could be similar, they should be equal just to rule that out and to create a level playing field.
If you look at the extremes within the Olympics and how they test table tennis paddles as their "input device", to keep them similar; the discussion with differences in input devices kind of falls apart, because they are still very different and the players settings are different.
For MK only tournaments, should the mousepads, mouse and keyboard brand and type and also the players game settings also be equal in tournaments?
Look how precisely they test table tennis paddles to keep them similar in competitions:
https://youtu.be/fTCbpWmPzTY
@E9ine_AC I have its not much different, than playing on console