Forum Discussion
It's been a week since you wrote this, do you have the same thoughts on all of the above? Thanks for taking time out to write a well constructive post. 👍
@EA_Blueberry Oh, I suppose I can chime back in here. Apologies, I don't keep up with forums too often - only so many things I can keep track of day-to-day!
Being totally honest with you - I'm holding off on playing more Apex until a great many of the things on this list here: https://old.reddit.com/r/apexlegends/comments/bgxbg5/can_we_address_the_issues_that_really_matter/
are handled. I can still offer more thoughts, though!
- Caustic & Gibraltar bug needs to be hotfixed ASAP (as in, this is one of those things that shouldn't be held for the next big patch, something I discussed in the 4/25 "Update from Respawn" thread). Even with that bug there though, I felt like it was an effective change.
__
Speaking of Legends in general - I think a very, very solid balance would be within reach if, after that bugfix:
- Mirage's passive and ultimate are brought up to the par of Wraith/Pathfinder/Bangalore "always useful" abilities (plenty of ideas floating around reddit, the forums, and the office, surely?)
- QOL improvement on Bloodhound's Q (no big orange cut-outs obscuring vision, 180 degree activation instead of a narrower cone to be more in tune with the audible/visible aspects of the ability)
- Lifeline & Wraith given a health/damage-taken penalty for having the smallest hitboxes, in the reverse of Caustic/Gibraltar (and do make sure they don't get the reverse of the damage-bleed-through bug!)
All of that summed together would, I think, place Legend balance in as ideal a position as could ever be dreamed for.
__
Weapon Balancing:
- Hard to say about the Longbow as the drop rate for is so low, but the bigger mag definitely feels better. The bullet travel and drop sure does make hitting shots difficult though, it'd be nice if training mode had attachments and stuff so I could get a better handle on what's going on there. Does seem like the maximum clip size with a purple heavy mag attachment is quite high, though.
- G7 Scout felt just slightly better than before (slight enough I worry it's placebo effect), still solid but with heavy kick that makes it unreliable.
- Triple-take would feel much better with a 6-round magazine, otherwise A-OK as-is.
- Havoc is A-OK as-is, didn't have many opportunites to test the alternate fire (again, training mode with attachments would come in handy).
- Wingman, I absolutely have the same thoughts as before. 35 damage, original higher rate of fire, 6 shots, no heavy mag attachment, that's my idea of what a Wingman should be. (Would be easier to gauge my thoughts on this with attachments in training mode!)
- Spitfire is still effective, still has enough kick to cause problems without careful handling, so the nerf was probably appropriate and well-measured, my own personal headscratching notwithstanding.
__
Only other thought to add, the faster jump ship definitely felt better! Saw more variety in jump locations, which in many cases made "safe to relax and loot" parts of the map not so safe anymore...which is a good thing!
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 5 hours ago
- 12 hours ago
- 19 hours ago
- 20 hours ago