6 years ago
Ping Based Matchmaking
Theres needs to be Ping Based Matchmaking. Roughly 5% of the players Ive went against have actually been from Britan & Ireland and the other 95% have been from: Spain, Russia, Japan, Sweden, Germany,...
The difference between you and me is that you assume a hypothesis to be true only because you think its common sense, because you "feel it in your gut" whereas I actually test my hypothesis before I make up my mind. I have also seen players lagging on my screen, and Ive also experienced noregs hits....Doest that mean that immediately can draw the concussion that this happens because that enemy player has high ping? NO...
What you dont seem to realize is that the only reason why we did these tests was because we had the theory, just like you, that it was high ping that caused all these problems, but after we tested it, we came to the conclusion that that wasnt the case.
Like I said, "shooting around corner" (and getting shot around corners) is a thing when playing with high ping due to the client sided hit detection but its NOT harder to hit a player with 200 ping and his movement wont stutter on your screen. That being said, it can ofc be SOMETHING ELSE on the enemy client side that causes this, something that may often be linked to high ping players, like unstable connections or fluctuating ping etc. It can ofc also be a combination of many factors (enemy ping, your ping, lagging server etc) but JUST playing with stable 200 ping wont make a player with 20 ping have a hard time hitting you or affect how your movement appears on his screen. That is all am saying.
And just to be clear, we didnt just play squad with VPN against other squads, we played AGAINST each other, both in the firing range, and also a couple of games when we got into the same server and dropped far away and fought each other with different pings..
@Babbediboopi So basically you teamed online (cheating) to find out something you couldn’t possibly get correct results from... You don’t know what you are talking about I suggest you do some real research pal. I’ve played on teams where one player has high ping and we can see them teleporting, that is because the server doesn’t know where they are... How do you not get this....?
Unreliable/sporadic latency is the bigger problem, and is the cause of warping.
It tends to occur on connections with high hop counts, and that travel over highly congested/over subscribed links.
It can of course be artificially induced, though I doubt anyone would go to the trouble of doing it for competitive advantage.
It's kind of ironic that my 1st thought upon reading the title was "what a daft idea".
However I then thought back to my days of playing Quake 2 & 3 over a 56k modem, and the stark difference between LPBs (40-100ms) and HPBs.(150-250ms).
Back then a "fair" match-up was one between players of equal ping; nobody had even considered matching equally skilled players together.
For good reason too; if you stop and think about it, matchmaking by skill is an absurd idea, as all things being equal, such match-ups can only be decided by luck.
Of course game design that puts 'luck' front & foremost is EA's modus operandi, so it's no wonder it's found its way into Apex.
Next feature; Premium Currency to bypass SBMM.
"Pay to have worse opponents" isn't "Pay to Win"..... righhhht? 👿
You obviously don't have a clue about Ping Based Matchmaking too. You literally only seen what you wanted to and rambled on about the biggest load of balls. You need to re-read the whole conversation and then come back to us.
@SmallZzy wrote:You obviously don't have a clue about Ping Based Matchmaking too. You literally only seen what you wanted to and rambled on about the biggest load of balls. You need to re-read the whole conversation and then come back to us.
I don't engage in the typical petty back & forth "you're wrong" type arguments that most denizens of this forum are so fond of.
As such I'm neither supporting nor opposing your suggestion, just giving my anecdotal perspective as a gamer who's been playing competitive first person shooters over the internet for more than 20 years.
All I can suggest is that you reread my post.
(fyi the "pay to not SBMM" tangent is tongue in cheek).