6 years ago
Ping Based Matchmaking
Theres needs to be Ping Based Matchmaking. Roughly 5% of the players Ive went against have actually been from Britan & Ireland and the other 95% have been from: Spain, Russia, Japan, Sweden, Germany,...
@TheJumpingJawa We are NOT discussing SBMM we are discussing Ping based matchmaking PBM. These are two different types of matchmaking. One is based off of the players skill, the other is based off of the players connection.
Ping often gets used synonymously and interchanged with latency, but while it is related, this is not correct. The term has its roots in active sonar, with a ping being the pulse of sound sent out, followed by listening for its reflection to come back. Ping in computers actually refers to the signal sent out across the network to another computer, and this other computer then sends its own signal back, which is another ping. The measurement of this round trip then gets referred to as latency.
@KUSHD wrote:@TheJumpingJawa We are NOT discussing SBMM we are discussing Ping based matchmaking PBM. These are two different types of matchmaking. One is based off of the players skill, the other is based off of the players connection.
Ping often gets used synonymously and interchanged with latency, but while it is related, this is not correct. The term has its roots in active sonar, with a ping being the pulse of sound sent out, followed by listening for its reflection to come back. Ping in computers actually refers to the signal sent out across the network to another computer, and this other computer then sends its own signal back, which is another ping. The measurement of this round trip then gets referred to as latency.
Yes. And?
At no point did I confuse the matchmaking paradigms or my use of terminology.
My initial post attempted to contrast how matchmaking expectations have changed over the years, and how these changes have altered our perception of fairness.
As to server selection, it's still unclear how Apex's backend handles locating lobbies when mixed location parties & potentially sparse player populations are involved.