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I think that’s actually a really good buff idea for fuse and agree with basically everything you said.
I do have two alternate suggestions.
One, instead of or in addition to having a pool of fire maybe have a third option, I think a line or a long rectangle would also be a good option. You’d be able to cut off enemies routes and have pretty serious damage repercussions because of the thickness of the rectangle.
My second idea is basically a knuckle cluster re- work. The main purpose of the knuckle cluster is to flush enemies out of an area but doing damage. The problem is it simply doesn’t do enough damage the seriously threaten any full health players and second it does it’ll be two strong, I really don think there is a sweet spot.
I propose to exchange the current knuckle cluster for a high tech repulser grenade. It would be used to “push” enemies out of cover momentarily.
It would give him more team usefulness as it give your team a chance to shoot the off put enemies. I don’t know how strong the push should be to be balanced but I think it’s worth thinking about. Also it would add to his versatility in being able to boost his teammates to hard to reach places or push downed teammates to cover. Or even push enemies into circle or off high ground in end game scenarios.
@QuadeYeetI don't think that's quite a good idea as you think, as that would introduce a new meta of yeeting the cr@p outa people. Yeeting someone out of cover for all allies to instantly melt them is actually a fairly overpowered idea, and would take massive levels of tweaking to decide on how much knockback force is "fair".
Yeet them off the map, off a building, away from allies so you can separate them, or into the air and suddenly it's duck hunting season. I could think of hundreds of ways that would become disgustingly OP, especially in the hands of ranked preds. Not to mentioned the ability to yeet an enemy away from his team mates in Arena's or even OUT of the ring where they would potentially take large amounts of damage because its much more dangerous in that game mode.
Frag grenades are the only grenades with Blast impact, and only literally when an enemy is practically sitting ontop of it does it have a large blast force to launch them a hearty distance. What you are proposing is something consistently on par or stronger than that. Even Horizon only gets to control enemy movement to that degree with her ultimate.
I also don't think it quite fits his kit, playstyle or character to have a grenade tactical that doesn't actually deal damage considering he is a demolitions expert.
As for having giant lines of flames, that could be a double edged sword for if the fuse can't aim properly and you literally prevent you and your allies from advancing instead, but yea that would be fun, as long as its only a bit longer in length than a thermite.
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