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Returning live grenades would be cool but the window of opportunity for this would be insanely small / niche as when skill levels get higher, most people are hitting you with grenades at the detonation time. Plus that doesn't work with thermite & would be OP to get Arc star stuck and return to sender.
Fuse already holds double the grenade quantity of other legends, and if you get good with single shot / slower weapons (wingman, 30-30, Rampage) you can save ammo slots in exchange for even more grenades. (I've managed to get away with 2 ammo stacks this way, tho 3 is more ideal if using rampage). My personal favourite is 2 ammo stacks, 1 syringe, 2 cell, 1 bat, 1 kit, phoenix if im lucky, and then all grenades. Siege warfare is always so much fun, it's just getting the aim and angle to work can be a pain with the different aiming ranges.
He'd have to be immune to his frag grenade for that to work, as 100 dmg from a frag for a simple hop doesn't really fly. Reducing damage taken from grenades likely wouldn't even work for this as losing any shields mid fight for a repositioning that could leave you open for potentially being beamed by a good enemy would be brutal.
One QoL that would be nice tho, would be faster grenade recovery, so you aren't locked into the animation and unable to swap back to weapon. He's literally firing the grenades from his arm, why is it hard for him to swap to and from gun?
1) i think it would be appropriate and fair its only drag grenades, hitting the use button adds a second to the timer so it doesnt blow up in his hands.
2)since the grenade is so integral to his kit unlike rampart to LMGs or the unimportance of wattson holding multiple ult acels, i think its not that far of a stretch to have a separate slot for it. you said it yourself you have to conserve ammo to compensate so something thats integral to you kits functionality. great that you're playing around it but you shouldnt have to
3) yeah, he would have to be immue to splash dmg or his own grenades for it to work, a good compremise is that he only takes %10 of the dmg, similar to octanes stim. imagine sticking someone and you rocket jump over cover to finish them off i think it would make our explosive specialists gameplay be more explosive
a QOL change id like to see is less knock back from grenades. or atleast let him slide from the momentum from one.
just thought of grenade boosting, sounds like fun
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