Forum Discussion
There are two big problems with penalizing dying:
- You are not always in control of your survival. Your teammate might hot drop you, or respawn you right before another team arrives to the scene. Getting negative points because of someone else’s actions would make solo queuing experience worse than it needs to be.
- This will be an additional phycological pressure on players. Yes, Ranked Leagues isn’t supposed to be a walk in a park, but the stress and challenge should be sourced in competition, not in design. With fear of dying reasonable players will be more hesitant to take reasonable fights, which will only make senseless engagements more prevalent.
Thus I believe that losing RP each time you die is a bad idea.
Hot drop is not a thing in Diamond rank. I specified that everything below Diamond is fine right now. Diamond is where the real problems begin.
Platinum you can hot drop, Diamond you have dedicated drops, you don't get to pick.
My suggestions are just ideas, I welcome better ideas on how to mitigate and punish toxic and damaging behaviors that hold back ranked in diamond and up. But I bring Diamond up specifically as it is the skill ceiling for players with JUST aim and no tactical sense. Players who do not develop strategy, won't get out of diamond with just aggressive solo players, they MIGHT get out with a triple stack of course. Which is fine. My critique is targeted at the toxic solo aggressive players who do not adapt to the random teams they get. It's a difficult problem to solve. But I think the psychology aspect I brought up does need to be taken into account for the health of the game and the enjoyment of the players. Instead of letting toxic sabotaging players take over the game.
It IS a problem to be solved diamond and up.