Forum Discussion
For some reason this seems controversial...
I mean we don't know how many people are for or against it. But we know that there are people on both side of the arguments...
One aspect that very few people talk about, perhaps because it would be entirely on Respawn call, is how matchmaker IMPLEMENTATION can affect the game.
So I would like to take this opportunity to suggest an implementation that should
- have little impact on wait time
- and still group bad player with good player occasionally
My algorithm suggestion:
- game continuously measure player average weapon accuracy (or some other easy marker,... average damage per second firing, something like that)
- for match making wait for X * 60 pending players, such as 300. This should increase wait times by at most X factor. Since they are quite short (like 5 seconds top) they will become a little bit slower, for example 5 * 5 =25 seconds, still short
- sort player by newbie (level less than say 20) and then performance score (i.e. weapon accuracy for example)
- splice resulting list evenly
this is loosely match making.. since whoever is queuing are grouped together regardless of skill difference and maintain short wait time. yet better player will tend to player together.
I believe this could be a good compromise...