Thank you for taking the time to read and respond. I know I’ve said a lot, but what drove me to write this (in hopes respawn sees this) is I’m just pointing out a discrepancy in skill in my actual game play with my friends. Said friend is Plat 3, has over 100 games more than me on the season and does decent damage in games (600-800+) when playing alone (he sends screenshots). However, when he plays with me in my current “Gold 3” lobbies, he barely does 200-300 damage and doesn’t usually win 1v1s.
He has always been stuck in Gold before SBMM but with the addition of SBMM, he is in Plat and has hit Diamond. This shows that even though he hasn’t been progressing in skill (with all love and respect, he hasn’t), he’s able to progress his rank anyway because SBMM is pairing him with other lower skilled players and his rank isn’t an actual representation of his skill, it’s more just a representation of how long he plays.
Meanwhile, a more skilled player in silver and gold is hitting a wall due to their higher SBMM rating pairing them with better players vs using their actual rank to match players together. If rank actually represented your skill, you wouldn’t need to have a background SBMM operating in addition to your rank, right? You could just use placement matches to start everyone at different ranks at the begging of the season and fill lobbies by rank +/- 1 tier if needed.