Re: 7 buildings
Sounds like a rough patch of luck you're going through. Hopefully it turns around real soon. Surprised that happened in slums, that's usually an area I find some solid loot on a regular basis. I prefer the area in between Wetlands and Cascades because of all the supply capsules you can loot before taking on a squad that likely landed at Artillery. If you can't find any good weapons and you know a squad is in the area, the best option might be to retreat elsewhere so you can live to fight another day.
The devs mentioned before the Mozambique and P2020 were never intended to be amazing weapons that are on par with others. This creates a tier of lower tier of weapons compared to the rest.
Why no P2020 or Mozambique buffs?
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We love y’all’s ‘Bique memes, so we’re hesitant to lose that :P
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In all seriousness, our goal is to have a power curve of weapons. "Power curve" just means that some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons. We’ve seen some good feedback from players about how to make these pistols more exciting without losing out on the goal above that we’re listening to. We’ll be continuing to watch player data and feedback and trying things out internally but for now, they’ll remain the same.