Re: Add information about the player that kills you
Yes, I can see this being interesting, for fluff purposes if nothing else. I always thought BR games don't offer much fluff regarding match victory.
Don't get me wrong, I am not a "fluff fiend", I played quake for decades on community servers when there's zero "appreciation from the game itself" and I loved it.
But, I don't think these things are hard. it's really kinda odd to me that a genre where it's probably the hardest to get a win at (because there are many parameters and it's a bit survival clusterfk and basically odds at winning are like 1/20, instead closer to 1/2 in other modes in the archgenre), provides the most bare acknowledgment of your win ever seen in multiplayer gaming🙂
Don't get me wrong, I am not a "fluff fiend", I played quake for decades on community servers when there's zero "appreciation from the game itself" and I loved it.
But, I don't think these things are hard. it's really kinda odd to me that a genre where it's probably the hardest to get a win at (because there are many parameters and it's a bit survival clusterfk and basically odds at winning are like 1/20, instead closer to 1/2 in other modes in the archgenre), provides the most bare acknowledgment of your win ever seen in multiplayer gaming🙂